Andreas Janson

Orcid: 0000-0003-3149-0340

According to our database1, Andreas Janson authored at least 93 papers between 2013 and 2024.

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Bibliography

2024
Charting the Evolution and Future of Conversational Agents: A Research Agenda Along Five Waves and New Frontiers.
Inf. Syst. Frontiers, April, 2024

Shared digital artifacts - Co-creators as beneficiaries in microlearning development.
Educ. Inf. Technol., April, 2024

Engaging Minds - How Gamified Chatbots Can Support and Motivate Learners in Digital Education.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
How to leverage anthropomorphism for chatbot service interfaces: The interplay of communication style and personification.
Comput. Hum. Behav., December, 2023

Special Issue Editorial: Adaptive and Intelligent Gamification Design.
AIS Trans. Hum. Comput. Interact., June, 2023

Designing a Co-creation System for the Development of Work-process-related Learning Material in Manufacturing.
Comput. Support. Cooperative Work., March, 2023

The Role of AI-Based Artifacts' Voice Capabilities for Agency Attribution.
J. Assoc. Inf. Syst., 2023

Mechanisms of Common Ground in Human-Agent Interaction: A Systematic Review of Conversational Agent Research.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Designing for Digital Wellbeing on a Smartphone: Co-creation of Digital Nudges to Mitigate Instagram Overuse.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Automotive Manufacturers and Their Stumble from one Supply Crisis to Another: Procurement Departments Could be the Game Changer by Using Data Analytics, but...
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

How Videoconferencing and its Affordances Transformed Teaching in Schools During COVID-19 Pandemic.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Sharing Design Knowledge Through Codification in Interdisciplinary DSR Collaborations.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Meetings at Digital Workplaces - an Experimental Approach to Analyze Group Attachment and Organizational Commitment in Digital Worlds.
Proceedings of the 31st European Conference on Information Systems, 2023

Designing Pedagogical Conversational Agents for Achieving Common Ground.
Proceedings of the Design Science Research for a New Society: Society 5.0, 2023

2022
The role of design patterns in the development and legal assessment of lawful technologies.
Electron. Mark., December, 2022

How to Achieve Ethical Persuasive Design: A Review and Theoretical Propositions for Information Systems.
AIS Trans. Hum. Comput. Interact., December, 2022

Vocational Training With Microlearning - How Low-Immersive 360-Degree Learning Environments Support Work-Process-Integrated Learning.
IEEE Trans. Learn. Technol., 2022

Improving Students Argumentation Learning with Adaptive Self-Evaluation Nudging.
Proc. ACM Hum. Comput. Interact., 2022

Understanding the Design Elements Affecting User Acceptance of Intelligent Agents: Past, Present and Future.
Inf. Syst. Frontiers, 2022

Enhancing argumentative writing with automated feedback and social comparison nudging.
Comput. Educ., 2022

Level-Up your Learning - Introducing a Framework for Gamified Educational Conversational Agents.
Proceedings of the WI for Grand Challenges, 2022

Can you help me scale? A Systematic Analysis of Scaling Capabilities of Conversational Agents for Digital Services.
Proceedings of the WI for Grand Challenges, 2022

"I Will Follow You!" - How Recommendation Modality Impacts Processing Fluency and Purchase Intention.
Proceedings of the 43rd International Conference on Information Systems, 2022

Data Analytics for Effective Decision-Making in Crises - Identifying Relevant Data Analytics Competencies for Automotive Procurement Departments.
Proceedings of the 43rd International Conference on Information Systems, 2022

Designing for Cultural Values: Towards a Theory-motivated Method for Culture-sensitive Adaptation of Information Systems.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Conceptualizing Design Knowledge in IS Research - A Review and Taxonomy of Design Knowledge Properties.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Designing for Conversational System Trustworthiness: The Impact of Model Transparency on Trust and Task Performance.
Proceedings of the 30th European Conference on Information Systems, 2022

Analyzing Design Knowledge Representation in Design Science Research and Deriving Recommendations to Support Design Knowledge Codification.
Proceedings of the Transdisciplinary Reach of Design Science Research, 2022

Zum Datenschutz gestupst? Gestaltungsorientierte Entwicklung von Privacy Nudges vor dem Hintergrund ethischer und rechtlicher Leitlinien.
Proceedings of the Selbstbestimmung, 2022

Entwurfsmuster für die interdisziplinäre Gestaltung rechtsverträglicher Systeme.
Proceedings of the Selbstbestimmung, 2022

2021
Adaptive and Personalized Gamification Designs: Call for Action and Future Research.
AIS Trans. Hum. Comput. Interact., December, 2021

Value Co-Creation in Smart Services: A Functional Affordances Perspective on Smart Personal Assistants.
J. Assoc. Inf. Syst., 2021

How Data Analytics Competencies Can Foster Business Value- A Systematic Review and Way Forward.
Inf. Syst. Manag., 2021

Unterstützung digitaler Bildungsprozesse durch interaktive gamifizierte Lernvideos - Wie innovative Lernvideos Motivation und Lernerfolg steigern können.
HMD Prax. Wirtsch., 2021

Two decades of game concepts in digital learning environments - A bibliometric study and research agenda.
Comput. Educ., 2021

The Hidden Value of Patterns - Using Design Patterns to Whitebox Technology Development in Legal Assessments.
Proceedings of the Innovation durch Informationssysteme, 2021

Exploring the State-of-the-Art of Persuasive Design for Smart Personal Assistants.
Proceedings of the Innovation durch Informationssysteme, 2021

Towards a Trust Reliance Paradox? Exploring the Gap Between Perceived Trust in and Reliance on Algorithmic Advice.
Proceedings of the 42nd International Conference on Information Systems, 2021

Alexa, are you still there? Understanding the Habitual Use of AI-Based Voice Assistants.
Proceedings of the 42nd International Conference on Information Systems, 2021

What do you mean? A Review on Recovery Strategies to Overcome Conversational Breakdowns of Conversational Agents.
Proceedings of the 42nd International Conference on Information Systems, 2021

The Influence of AI-Based Chatbots and Their Design on Users' Trust and Information Sharing in Online Loan Applications.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Developing Lawful Technologies - A Revelatory Case Study on Design Patterns.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

The Dark Side of Privacy Nudging - An Experimental Study in the Context of a Digital Work Environment.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Mithilfe von Privacy Nudging zu rechtsverträglichen Videokonferenztools.
Proceedings of the 51. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2021 - Computer Science & Sustainability, Berlin, Germany, 27. September, 2021

Voice as a Contemporary Frontier of Interaction Design.
Proceedings of the 29th European Conference on Information Systems, 2021

LEGIT Methodology: Towards Capturing Legal Compatibility of Design Science Artifacts.
Proceedings of the Next Wave of Sociotechnical Design, 2021

DELEN - A Process Model for the Systematic Development of Legitimate Digital Nudges.
Proceedings of the Next Wave of Sociotechnical Design, 2021

Female by Default? - Exploring the Effect of Voice Assistant Gender and Pitch on Trait and Trust Attribution.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

It is only for your own good, or is it? Ethical Considerations for Designing Ethically Conscious Persuasive Information Systems.
Proceedings of the 27th Americas Conference on Information Systems, 2021

Design Pattern as a Bridge Between Problem-Space and Solution-Space.
Proceedings of the Engineering the Transformation of the Enterprise, 2021

2020
Wie können Systeme künstlicher Intelligenz ohne Qualitätsverlust rechtsverträglich gestaltet werden?
Wirtschaftsinformatik Manag., 2020

Co-Creation durch Peers im digitalen Lernen - Wie Plattformen und Chatbots die Partizipation bei der Lernmaterialerstellung begleiten können.
HMD Prax. Wirtsch., 2020

Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs.
Eur. J. Inf. Syst., 2020

Die Simulationsstudie als Evaluationsmethode.
Datenschutz und Datensicherheit, 2020

Die Kodifizierung von Gestaltungswissen in interdisziplinären Entwurfsmustern.
Datenschutz und Datensicherheit, 2020

Interdisziplinäre Anforderungsmuster für smarte persönliche Assistenten.
Datenschutz und Datensicherheit, 2020

A Research Agenda for the Why, What, and How of Gamification Designs: Outcomes of an ECIS 2019 Panel.
Commun. Assoc. Inf. Syst., 2020

Does Context Matter for Value Co-Creation in Smart Learning Services?
Proceedings of the Entwicklungen, 2020

The Anatomy of User Experience with Conversational Agents: A Taxonomy and Propositions of Service Clues.
Proceedings of the 41st International Conference on Information Systems, 2020

A Review of the Empirical Literature on Conversational Agents and Future Research Directions.
Proceedings of the 41st International Conference on Information Systems, 2020

Understanding User Preferences of Digital Privacy Nudges - A Best-Worst Scaling Approach.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

Codifying Interdisciplinary Design Knowledge Through Patterns - The Case of Smart Personal Assistants.
Proceedings of the Designing for Digital Transformation. Co-Creating Services with Citizens and Industry, 2020

Designing Effective Privacy Nudges in Digital Environments: A Design Science Research Approach - Research-in-Progress.
Proceedings of the Designing for Digital Transformation. Co-Creating Services with Citizens and Industry, 2020

Towards a New Methodology to Capture the Legal Compatibility of Conversational Speech Agents.
Proceedings of the 2nd Conference on Conversational User Interfaces, 2020

2019
Ansatz zur Umsetzung von Datenschutz nach der DSGVO im Arbeitsumfeld: Datenschutz durch Nudging.
Datenschutz und Datensicherheit, 2019

Gamified Feedback durch Avatare im Mobile Learning.
Proceedings of the Human Practice. Digital Ecologies. Our Future. 14. Internationale Tagung Wirtschaftsinformatik (WI 2019), 2019

A Configurational View on Avatar Design - The Role of Emotional Attachment, Satisfaction, and Cognitive Load in Digital Learning.
Proceedings of the 40th International Conference on Information Systems, 2019

Classifying Smart Personal Assistants: An Empirical Cluster Analysis.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

2018
Process is king: Evaluating the performance of technology-mediated learning in vocational software training.
J. Inf. Technol., 2018

Understanding the Effects of Gamified Feedback in Mobile Learning " An Experimental Investigation.
Proceedings of the International Conference on Information Systems, 2018

Is it all about having Fun? - Developing a Taxonomy to gamify Information Systems.
Proceedings of the 26th European Conference on Information Systems: Beyond Digitization, 2018

How Digital Nudges Influence Consumers - Experimental Investigation in the Context of Retargeting.
Proceedings of the 26th European Conference on Information Systems: Beyond Digitization, 2018

KoLeArn - Smarte und kontextsensitive Aus- und Weiterbildung für die chinesische Industrie.
Proceedings of the DeLFI 2018, 2018

2017
Individual Appropriation of Learning Management Systems - Antecedents and Consequences.
AIS Trans. Hum. Comput. Interact., 2017

Mobiles Lernen für China - eine iterative Prototypenentwicklung.
Proceedings of the Towards Thought Leadership in Digital Transformation: 13. Internationale Tagung Wirtschaftsinformatik, 2017

How to Gamify a Mobile Learning Application - A Modularization Approach.
Proceedings of the International Conference on Information Systems, 2017

Understanding IT-Culture Conflicts to Drive Successful Technochange Projects - a Case Study.
Proceedings of the International Conference on Information Systems, 2017

2016
It's about Understanding Each Other's Culture - Improving the Outcomes of Mobile Learning by Avoiding Culture Conflicts.
Proceedings of the International Conference on Information Systems, 2016

The Appropriation of Collaborative Learning - Qualitative Insights from a Flipped Classroom.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

How Cultural Values Influence the Appropria-tion of Technology-Mediated Learning.
Proceedings of the 24th European Conference on Information Systems, 2016

2015
Flipping the Classroom - IT-unterstützte Lerneraktivierung zur Verbesserung des Lernerfolges einer universitären Massenlehrveranstaltung.
HMD Prax. Wirtsch., 2015

Determinanten und Effekte sinngetreuer Nutzung von Learning Management Systemen.
Proceedings of the Smart Enterprise Engineering: 12. Internationale Tagung Wirtschaftsinformatik, 2015

Kulturkonflikte vermeiden - Mobiles Lernen für China.
Proceedings of the Mensch und Computer 2015, 2015

The Efficient Provision of Culture-Sensitive Services: A Modularization Approach.
Proceedings of the Serviceology for Smart Service System, 2015

Towards a Holistic Understanding of Technology-mediated Learning Appropriation.
Proceedings of the International Conference on Information Systems, 2015

When in Rome, do as the Romans do - Overcoming Culture Conflicts in Mobile Learning.
Proceedings of the International Conference on Information Systems, 2015

Engaging the Appropriation of Technology-mediated Learning Services - A Theory-driven Design Approach.
Proceedings of the 23rd European Conference on Information Systems, 2015

2014
Flipping the IS Classroom - Theory-Driven Design for Large-Scale Lectures.
Proceedings of the International Conference on Information Systems, 2014

Examining the Effect of Different Measurements of Learning Success in Technology-mediated Learning Research.
Proceedings of the International Conference on Information Systems, 2014

Creating awareness and reflection in a large-scale IS lecture - the application of a peer assessment in a flipped classroom scenario.
Proceedings of the 4th Workshop on Awareness and Reflection in Technology-Enhanced Learning In conjunction with the 9th European Conference on Technology Enhanced Learning: Open Learning and Teaching in Educational Communities, 2014

Towards a Holistic Understanding of Technology-Mediated Learning Services - a State-of-the-Art Analysis.
Proceedings of the 22st European Conference on Information Systems, 2014

Does culture matter? A qualitative and comparative study on eLearning in Germany and China.
Proceedings of the 27th Bled eConference: eEcosystems, 2014

2013
How Customers Trust Mobile Marketing Applications.
Proceedings of the International Conference on Information Systems, 2013


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