Marcel Tiator

According to our database1, Marcel Tiator authored at least 12 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Partitioning Point Clouds and Meshes with Deep Learning: Striving for a more Efficient and Effective Process in the Development of 3D Applications.
PhD thesis, 2023

2022
Personalized Motion Analysis with Consideration of Body Segment Shapes.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

OpenXtract: A Blender Add-On for the Accelerated Extraction of the Objects of Interest.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

2021
US2RO: Union of Superpoints to Recognize Objects.
Int. J. Semantic Comput., 2021

2020
Point Cloud Segmentation with Deep Reinforcement Learning.
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020

Using Semantic Segmentation to Assist the Creation of Interactive VR Applications.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2018
Cliffhanger-VR.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Venga!: climbing in mixed reality.
Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities, 2018

Walking on Sunshine - Dynamische Wetterparameter in Outdoor VR.
Proceedings of the Mensch und Computer 2018, 2018

Dynamic Movement Monitoring - Algorithms for Real Time Exercise Movement Feedback.
Proceedings of the 4th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2018

2017
Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

2014
ZeroGravity - eine virtuelle Nutzererfahrung in Luft und Wasser.
Proceedings of the Mensch & Computer 2014 - Workshopband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014


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