Paul Grimm

Affiliations:
  • Darmstadt University of Applied Sciences, Germany
  • Fulda University of Applied Science, Department of Applied Computer Science, Germany
  • Erfurt University of Applied Sciences, Germany
  • Goethe University, Frankfurt am Main, Germany (PhD 2003)
  • Fraunhofer Institute for Computer Graphics (IGD), Darmstadt, Germany


According to our database1, Paul Grimm authored at least 45 papers between 2000 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2022
OpenXtract: A Blender Add-On for the Accelerated Extraction of the Objects of Interest.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

VR/AR Input Devices and Tracking.
Virtual and Augmented Reality, 2022

Introduction to Virtual and Augmented Reality.
Virtual and Augmented Reality, 2022

VR/AR Output Devices.
Virtual and Augmented Reality, 2022

2021
US2RO: Union of Superpoints to Recognize Objects.
Int. J. Semantic Comput., 2021

Supporting Web-based Collaboration for Construction Site Monitoring.
Proceedings of the Web3D '21: The 26th International Conference on 3D Web Technology, Pisa, Italy, November 8, 2021

Eine Kategorisierung und Katalogisierung von AR & VR Projekten für die (Hoch-) Schullehre.
Proceedings of the DELFI 2021, 2021

2020
Visualization of Differences between Spatial Measurements and 3D Planning Data.
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020

Point Cloud Segmentation with Deep Reinforcement Learning.
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020

Using Semantic Segmentation to Assist the Creation of Interactive VR Applications.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
Enhancing the AR Experience with Machine Learning Services.
Proceedings of the 24th International Conference on 3D Web Technology, 2019

2018
Improving mobile MR applications using a cloud-based image segmentation approach with synthetic training data.
Proceedings of the 23rd International ACM Conference on 3D Web Technology, 2018

Integration von DevOps in Lernplattformen(Integrating DevOps in Learning Management Systems).
Proceedings of the Proceedings der Pre-Conference-Workshops der 16. E-Learning Fachtagung Informatik co-located with 16th e-Learning Conference of the German Computer Society (DeLFI 2018), 2018

2017
NetFlinCS: A hybrid cloud-based framework to allow context-based detection and surveillance.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

SMULGRAS: a platform for smart multicodal graphics search.
Proceedings of the 22nd International Conference on 3D Web Technology, 2017

2016
Virtual Reality und Augmented Reality (VR/AR) - Auf dem Weg von der Nische zum Massenmarkt.
Inform. Spektrum, 2016

2015
A streaming framework for instant 3D rendering and interaction.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Efficient Image Distribution on the Web - Instant Texturing for Collaborative Visualization of Virtual Environments.
Proceedings of the GRAPP 2015, 2015

2014
MIPos: towards mobile image positioning in mixed reality web applications based on mobile sensors.
Proceedings of the 19th International Conference on Web3D Technology, 2014

Instant texture transmission using bandwidth-optimized progressive interlacing images.
Proceedings of the 19th International Conference on Web3D Technology, 2014

kARbon: a collaborative MR web application for communicationsupport in construction scenarios.
Proceedings of the Computer Supported Cooperative Work, 2014

2013
Workshop Entertainment Computing.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Automatic Color Profiling of Digital Cameras Using Unordered Photos.
Proceedings of the Pattern Recognition and Image Analysis - 6th Iberian Conference, 2013

2012

kARbon: eine Web-basierte AR-Anwendung für die Kommunikationsunterstützung in der Bauindustrie.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

Context-Aware Querying for Multimodal Search Engines.
Proceedings of the Advances in Multimedia Modeling - 18th International Conference, 2012

I-SEARCH: A Unified Framework for Multimodal Search and Retrieval.
Proceedings of the Future Internet, 2012

2011
Game Development in der Hochschulinformatik.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

Future Interfaces.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Assemblee Virtuell.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Synthesizing Relative Radiance for Realistic Rendering of Virtual Objects in 3D Photo Collections.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
PoP-EYE environment: Mixed Reality using 3D Photo Collections.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Fast Training of Neural Networks for Image Compression.
Proceedings of the Advances in Data Mining. Applications and Theoretical Aspects, 2010

2009
Rendering Virtual Objects with High Dynamic Range Lighting Extracted Automatically from Unordered Photo Collections.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

2004
A Component-based Authoring Environment for Creating Multimedia-RichMixed Reality.
Proceedings of the 7th Eurographics Multimedia Workshop 2004, 2004

2003
Verhalten in komponentenbasierten virtuellen Umgebungen.
PhD thesis, 2003

Adopting and augmenting X3D for efficient 3D content production: concepts and tools.
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003

Case Study: Visualization of Mechanical Properties and Deformations of Living Cells.
Proceedings of the 33. Jahrestagung der Gesellschaft für Informatik, Innovative Informatikanwendungen, INFORMATIK 2003, Frankfurt am Main, Germany, September 29, 2003

2002
Synergies between interactive training simulations and digital storytelling: a component-based framework.
Comput. Graph., 2002

2001
Customizable interactions in 3D Web applications with meta beans.
Proceedings of the Sixth International Conference on 3D Web Technology, 2001

Spezifikation von Verhalten in VR und Computerspielen.
Proceedings of the Tagungsband der GI/OCG-Jahrestagung - 31. Jahrestagung der Gesellschaft für Informatik, Wirtschaft und Wissenschaft in der Network Economy, 2001

2000
ETOILE - An Environment for Team, Organizational and Individual Learning in Emergencies.
Proceedings of the 9th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2000), 2000

Three-dimensional Beans - creating Web content using 3D components in a 3D authoring environment.
Proceedings of the Fifth Symposium on Virtual Reality Modeling Language, 2000

Agentenbasierte Simulation menschlichen Verhaltens in Notfallsituationen für Trainingszwecke.
Proceedings of the Simulation und Visualisierung 2000 (SimVis 2000), 2000

Agents and virtual environments for communication and decision training for emergencies.
Proceedings of the Fourth International Conference on Autonomous Agents, 2000


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