Christian Geiger

Orcid: 0009-0008-3769-3652

Affiliations:
  • Düsseldorf University of Applied Sciences, Department of Media, Düsseldorf, Germany
  • University of Paderborn, Department of Computer Science, Paderborn, Germany (former)


According to our database1, Christian Geiger authored at least 142 papers between 1993 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Towards a Pipeline for Real-Time Visualization of Faces for VR-based Telepresence and Live Broadcasting Utilizing Neural Rendering.
CoRR, 2023

Enacted Selves in Technological Activities - Framework and Case Study in Immersive Telementoring.
Proceedings of the Mensch und Computer 2023, 2023

Precious Camouflage - A Dance Performance Interweaving Human Movement and Artificial Intelligence.
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023

kin_proxy - An AR Dance Performance for Ethical Discourse.
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023

persona.fractalis II - A trialog between artist, user and algorithm.
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023

2022
Real-time 3D scans of cardiac surgery using a single optical-see-through head-mounted display in a mobile setup.
Frontiers Virtual Real., 2022

Personalized Motion Analysis with Consideration of Body Segment Shapes.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Virtuelle und Augmentierte Realität für Partizipation und Teilhabe.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

OpenXtract: A Blender Add-On for the Accelerated Extraction of the Objects of Interest.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

Interaction in Virtual Worlds.
Virtual and Augmented Reality, 2022

2021
US2RO: Union of Superpoints to Recognize Objects.
Int. J. Semantic Comput., 2021

is a rose - A Performative Installation between the Tangible and the Digital.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

2020
MotionHub: Middleware for Unification of Multiple Body Tracking Systems.
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020

Point Cloud Segmentation with Deep Reinforcement Learning.
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020

Using Semantic Segmentation to Assist the Creation of Interactive VR Applications.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
ICAROSmuIti - A VR Test Environment for the Development of Multimodal and Multi-User Interaction Concepts.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Virtuelle und Augmentierte Realität für Gesundheit und Wohlbefinden.
Proceedings of the Mensch und Computer 2019, 2019

Functional Workspace for One-Handed Tap and Swipe Microgestures.
Proceedings of the Mensch und Computer 2019, 2019

2018
Cliffhanger-VR.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Venga!: climbing in mixed reality.
Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities, 2018

Classification of Beyond-Reality Interaction Techniques in Spatial Human-Computer Interaction.
Proceedings of the Symposium on Spatial User Interaction, 2018

A Literature Review on Collaboration in Mixed Reality.
Proceedings of the Smart Industry & Smart Education, 2018

Photo Sprayer: A VR Application for Digital Art Creation.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Walking on Sunshine - Dynamische Wetterparameter in Outdoor VR.
Proceedings of the Mensch und Computer 2018, 2018

The Expanded Body - Ergebnisse einer tänzerisch-künstlerischen Intervention.
Proceedings of the Mensch und Computer 2018, 2018

Kriegskinder: Einsatz von Augmented Reality für dokumentarische Inhalte.
Proceedings of the Mensch und Computer 2018, 2018

War Children: Using AR in a Documentary Context.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Dynamic Movement Monitoring - Algorithms for Real Time Exercise Movement Feedback.
Proceedings of the 4th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2018

2017
Reminiscence of People With Dementia Mediated by Multimedia Artifacts.
Interact. Comput., 2017

Mobile previsualization using augmented reality: a use case from film production.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Mobile augmented reality illustrations that entertain and inform: design and implementation issues with the hololens.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Mobile augmented reality illustrations that entertain and inform with the hololens.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

G: RASS - Experiencing a City Through an Artist's Eyes.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

AR Sound Sandbox: A Playful Interface for Musical and Artistic Expression.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2016
Reminiscence of People with Dementia Mediated by a Tangible Multimedia Book.
Proceedings of the 2nd International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2016

Empathizing Audiovisual Sense Impairments: Interactive Real-Time Illustration of Diminished Sense Perception.
Proceedings of the 7th Augmented Human International Conference, 2016

Game Engines.
Proceedings of the Serious Games., 2016

2015
Collaborative magic lens graph exploration.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Public Brewing: a Media Façade with a Mixed Reality Interface.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Erinnerungsfenster für Demenzkranke.
Proceedings of the Mensch und Computer 2015, 2015

persona.fractalis - eine körpergesteuerte 3D-Installation.
Proceedings of the Mensch und Computer 2015, 2015

Probing the Potential of Multimedia Artefacts to Support Communication of People with Dementia.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Reminiscence Map - Insights to Design for People with Dementia from a Tangible Prototype.
Proceedings of the ICT4AgeingWell 2015, 2015

Mapping Memories for People with Dementia.
Proceedings of the Information and Communication Technologies for Ageing Well and e-Health, 2015

2014
Datenreise: digital bits made tangible.
Proceedings of the Eighth International Conference on Tangible, 2014

Tangible and body-related interaction techniques for a singing voice synthesis installation.
Proceedings of the Eighth International Conference on Tangible, 2014

The conductor's philosophy: embodied generative visual music.
Proceedings of the Eighth International Conference on Tangible, 2014

Flexible Registration of Multiple Displays.
Proceedings of The International Symposium on Pervasive Displays, 2014

Design and Evaluation of a Gesture Controlled Singing Voice Installation.
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014

P(a)inball - Flippern mit Schmerz.
Proceedings of the Mensch & Computer 2014 - Workshopband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

ZeroGravity - eine virtuelle Nutzererfahrung in Luft und Wasser.
Proceedings of the Mensch & Computer 2014 - Workshopband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Facilitating the creation of natural interactions for live audiovisual performances: an authoring-by-demonstration approach.
Proceedings of the Audio Mostly 2014, AM '14, 2014

An audio-visual music installation with dichotomous user interactions.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

Towards serendipitous urban encounters with SoundtrackOfYourLife.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Prototyping natural interactions in virtual studio environments by demonstration: combining spatial mapping with gesture following.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

Mobile virtual archery.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

Demonstration of mobile virtual archery.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

CARUSO Singen wie ein Tenor.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Caruso: augmenting users with a tenor's voice.
Proceedings of the 4th Augmented Human International Conference, 2013

Goin' Goblins - Iterative Design of an Entertaining Archery Experience.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

Singing Like a Tenor without a Real Voice.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

OUTLIVE - An Augmented Reality Multi-user Board Game Played with a Mobile Device.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

Poster: MagicLensVS - Towards a flexible framework for quick setup of visual feedback in a virtual studio.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

Virtual archery with tangible interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

Poster: Prototyping natural interactions in virtual studio environments by demonstrationby - Combining spatial mapping with gesture following.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Realitätsnahe Interaktion in einem 3D-Simulator für traditionelles Bogenschießen.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

"Werde zum virtuellen Pfeil" - Simulation des traditionellen Bogenschießens.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

Partitur 2012.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

The Soundtrack Of Your Life.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Large-area moderator tracking and demonstrational configuration of position based interactions for virtual studios.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

2011
Berührungslose Interaktion für Musikdarbietungen im virtuellen Studio.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

Innovative Computerbasierte Musikinterfaces III (ICMI).
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

mi.begreifbar - Medieninformatik begreifbar machen.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

Multitouch and pen interaction for 3D configuration of virtual yachts at trade fairs.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Design of a touchless multipoint musical interface in a virtual studio environment.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

TouchPlanVS-A tangible multitouch planning system for virtual TV studio productions.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
Mixed reality in the loop - design process for interactive mechatronical systems.
Proceedings of the IEEE Virtual Reality Conference, 2010

radarTOUCH: multi-touch interaction on large planar surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Multitouch navigation in zoomable user interfaces for large diagrams.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

ANTracks 2.0 - Generative Music on Multiple Multitouch Devices Categories and Subject Descriptors.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010

Design and Virtual Studio Presentation of a Traditional Archery Simulator.
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010

SensoDroid: multimodal interaction controlled mobile gaming.
Proceedings of the International Conference on Humans and Computers, 2010

Vibrotactile pitfalls: arm guidance for moderators in virtual TV studios.
Proceedings of the International Conference on Humans and Computers, 2010

Creating a virtual archery experience.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship.
Proceedings of the 7th International Conference on Computer Graphics, 2010

2009
Steering actors through a virtual set employing vibro-tactile feedback.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

HorseIO - virtual riding lessons with a low-cost tangible horse interface.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Generative Musikerzeugung auf dem iPhone.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2009, 2009

Eine Benutzerschnittstelle zur Visualisierung komplexer Diagramme.
Proceedings of the Mensch & Computer 2009: Grenzenlos frei!?, 2009

Workshop "Innovative Computerbasierte Musikinterfaces" (ICMI) auf der "Mensch&Computer"-Konferenz, 2009.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2009, 2009

A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum.
Proceedings of the Virtual and Mixed Reality, 2009

A Zoomable User Interface for Presenting Hierarchical Diagrams on Large Screens.
Proceedings of the Human-Computer Interaction. Novel Interaction Methods and Techniques, 2009

ANTracks: generative mobile music composition.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

An immersive multiuser music generation interface.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Poster: MVCE - a design pattern to guide the development of next generation user interfaces.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

Tech-note: Iterative design and test of a multimodal experience.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

Poster: Design and evaluation of 3D content with wind output.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
HYUI: a visual framework for prototyping hybrid user interfaces.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Towards Participatory Design and Evaluation of Theremin-based Musical Interfaces.
Proceedings of the 8th International Conference on New Interfaces for Musical Expression, 2008

Evolution und Evaluation Theremin-Basierter Interfaces.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

Iterativer Entwurf einer multimodalen 3D-Installation mittels frühzeitiger Evaluierung.
Proceedings of the Mensch & Computer 2008: Viel Mehr Interaktion, 2008

Workshop "Innovative Computerbasierte Musikinterfaces" (ICMI) auf der "Mensch&Computer"-Konferenz, 2008.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

Poster: Evolution of a Theremin-Based 3D-Interface for Music Synthesis.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

TubeMouse - A Two-Handed Input Device for Flexible Objects.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
Mixed Reality Techniques for Visualizations in a 3D Information Space.
Proceedings of the Simulation und Visualisierung 2007 (SimVis 2007), 2007

Development of an augmented reality game by extendinga 3D authoring system.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Navigating by Following Stories.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

2004
Mobile Entertainment Computing.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

Entwicklung wirksamer digitaler Effekte und effektiver Interaktion in Augmented Reality Präsentationen.
Proceedings of the Simulation und Visualisierung 2004 (SimVis 2004) 4-5 März 2004, 2004

Rapid Development of Expressive AR Applications.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

2003
Skriptbasierte Entwicklung interaktiver 2D/3D-Inhalte.
Proceedings of the Simulation und Visualisierung 2003 (SimVis 2003), 2003

2002
Augmented Reality - Basistechnologien, Werkzeuge und Anwendungen.
Proceedings of the Simulation und Visualisierung 2002 (SimVis 2002), 28. Februar, 2002

Interaktive Visuelle Inhalte auf Mobilen Endgeräten.
Proceedings of the Simulation und Visualisierung 2002 (SimVis 2002), 28. Februar, 2002

The AR-ENIGMA: a PDA based interactive illustration.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Authoring mixed reality - a component and framework-based approach.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Testable Design Representations for Mobile Augmented Reality Authoring.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

2001
Customer-Oriented Systems Design through Virtual Prototypes.
Proceedings of the 10th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2001), 2001

Komponentenbasierter Entwurf interaktiver 3D/VR/AR-Inhalte.
Proceedings of the Simulation und Visualisierung 2001 (SimVis 2001), 2001

Mobile AR4ALL.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001

Interaktive VR/AR-Inhalte auf mobilen Endgeräten.
Proceedings of the Tagungsband der GI/OCG-Jahrestagung - 31. Jahrestagung der Gesellschaft für Informatik, Wirtschaft und Wissenschaft in der Network Economy, 2001

2000
A framework for the structured design of VR/AR content.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

A System for the Rapid Design of 3D Creatures with Complex Behavior.
Proceedings of the Simulation und Visualisierung 2000 (SimVis 2000), 2000

Prototyping of complex plan based behavior for 3D actors.
Proceedings of the Fourth International Conference on Autonomous Agents, 2000

1999
Schneller Entwurf interaktiver dreidimensionaler Computeranimationen: Beiträge zur wissensbasierten Modellierung und Illustration komplexer technischer Systeme.
PhD thesis, 1999

Zum Einsatz von Animation in interaktiven Benutzungsschnittstellen.
Proceedings of the Simulation und Visualisierung 1999 (SimVis 1999), 1999

Virtuelles Prototyping einer Robotersteuerung durch interaktive 3D-Simulation.
Proceedings of the Simulation und Visualisierung 1999 (SimVis 1999), 1999

Visual Specification, Modelling, and Illustration of Complex Systems.
Proceedings of the 32nd Annual Hawaii International Conference on System Sciences (HICSS-32), 1999

CASA - Structured Design of a Specification Language for Intelligent Agents.
Proceedings of the Advances in Computing Science, 1999

1998
SAM - An Animated 3D Programming Language.
Proceedings of the Proceedings 1998 IEEE Symposium on Visual Languages, 1998

Visuelle Spezifikation, Modellierung und Animation im Systementwurf.
Proceedings of the Simulation und Visualisierung 1998 (SimVis 1998), 1998

1997
A Visual Language for Qualitative Data.
Proceedings of the Proceedings 1997 IEEE Symposium on Visual Languages, 1997

Visual-Textual Prototyping of 4D Scenes.
Proceedings of the Proceedings 1997 IEEE Symposium on Visual Languages, 1997

Simulation und 3D-Animation eines kraftvektorgesteuerten Hausanschluß-Inspektionssystems.
Proceedings of the Simulation und Animation 1997 (SimVis 1997), 6-7 März 1997, Magdeburg, 1997

1996
Visual Modeling and 3D-Representation with a Complete Visual Programming Language - A Case Study in Manufacturing.
Proceedings of the 1996 IEEE Symposium on Visual Languages, 1996

Rapid Prototyping of Animated 3-D Objects.
Proceedings of the EUROMEDIA 1996 featuring WEBTEC-MEDIATEC-COMTEC-APTEC, 1996

Using Concurrent Object Based Modeling With 3D Animation for Early Prototyping.
Proceedings of the Modelling and Simulation, 1996

1994
Modellierung intelligenter Strategien in komplexen Systemen mit Concurrent Fuzzy Prolog.
Proceedings of the Fuzzy Logik, 1994

1993
ConFuP - A Concurrent Logic Language with Fuzzy Semantics.
Proceedings of the Fuzzy Logic, 1993


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