Marco Volino

Orcid: 0000-0002-1869-9257

According to our database1, Marco Volino authored at least 24 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
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Links

Online presence:

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Bibliography

2024
ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D image.
CoRR, 2024

2022
Super-Resolution 3D Human Shape from a Single Low-Resolution Image.
Proceedings of the Computer Vision - ECCV 2022, 2022

Tragic Talkers: A Shakespearean Sound- and Light-Field Dataset for Audio-Visual Machine Learning Research.
Proceedings of the European Conference on Visual Media Production, 2022

2021
Temporally Coherent General Dynamic Scene Reconstruction.
Int. J. Comput. Vis., 2021

Naturalistic audio-visual volumetric sequences dataset of sounding actions for six degree-of-freedom interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Attention-based Multi-Reference Learning for Image Super-Resolution.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Super-Resolution Appearance Transfer for 4D Human Performances.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2021

2020
Light Field Video for Immersive Content Production.
Proceedings of the Adversarial and Uncertain Reasoning for Adaptive Cyber Defense, 2020

Audio-Visual Spatial Aligment Requirements of Central and Peripheral Object Events.
CoRR, 2020

Audio-Visual Spatial Alignment Requirements of Central and Peripheral Object Events.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Multi-Person 3D Pose Estimation and Tracking in Sports.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2019

Light Field Compression using Eigen Textures.
Proceedings of the 2019 International Conference on 3D Vision, 2019

Dynamic Surface Animation using Generative Networks.
Proceedings of the 2019 International Conference on 3D Vision, 2019

2018
Volumetric Performance Capture from Minimal Camera Viewpoints.
Proceedings of the Computer Vision - ECCV 2018, 2018

Hybrid Skeleton Driven Surface Registration for Temporally Consistent Volumetric Video.
Proceedings of the 2018 International Conference on 3D Vision, 2018

2017
4D Temporally Coherent Light-Field Video.
Proceedings of the 2017 International Conference on 3D Vision, 2017

Real-Time Full-Body Motion Capture from Video and IMUs.
Proceedings of the 2017 International Conference on 3D Vision, 2017

2016
View-dependent representation of shape and appearance from multiple view video.
PhD thesis, 2016

2015
Online interactive 4D character animation.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

RE@CT: A new production pipeline for interactive 3D content.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015

2014
4D video textures for interactive character appearance.
Comput. Graph. Forum, 2014

Optimal Representation of Multiple View Video.
Proceedings of the British Machine Vision Conference, 2014

2013
Free-viewpoint video rendering for mobile devices.
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications, 2013

Layered view-dependent texture maps.
Proceedings of the Conference on Visual Media Production 2013, 2013


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