Graham A. Thomas

Affiliations:
  • BBC Research & Development


According to our database1, Graham A. Thomas authored at least 23 papers between 1996 and 2023.

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Timeline

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Bibliography

2023
SEM-POS: Grammatically and Semantically Correct Video Captioning.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
On the Immersive Properties of High Dynamic Range Video.
ACM Trans. Appl. Percept., 2022

2017
Introduction to the Special Section on Augmented Video.
IEEE Trans. Circuits Syst. Video Technol., 2017

Computer vision for sports: Current applications and research topics.
Comput. Vis. Image Underst., 2017

Computer Vision in Sports.
Comput. Vis. Image Underst., 2017

2015
RE@CT: A new production pipeline for interactive 3D content.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015

2012
Augmented Reality in a Public Space: The Natural History Museum, London.
Computer, 2012

2011
3D-TV Production From Conventional Cameras for Sports Broadcast.
IEEE Trans. Broadcast., 2011

Virtual Graphics for Broadcast Production.
Adv. Comput., 2011

Evolutionary augmented reality at the Natural History Museum.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Sports TV Applications of Computer Vision.
Proceedings of the Visual Analysis of Humans - Looking at People., 2011

2010
Free-Viewpoint Video for TV Sport Production.
Proceedings of the Image and Geometry Processing for 3-D Cinematography, 2010

2009
Pragmatic Software Testing. By Rex Black. Published by Wiley. ISBN: 978-0-470-12790-2, 366 pages.
Softw. Test. Verification Reliab., 2009

Virtual Graphics for Broadcast Production.
Computer, 2009

2007
Real-time camera tracking using sports pitch markings.
J. Real Time Image Process., 2007

The MATRIS project: real-time markerless camera tracking for Augmented Reality and broadcast applications.
J. Real Time Image Process., 2007

2004
A combined studio production system for 3-D capturing of live action and immersive actor feedback.
IEEE Trans. Circuits Syst. Video Technol., 2004

2003
A 3D studio production system with immersive actor feedback.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2002
3D image sequence acquisition for TV & film production.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002

The ORIGAMI Project: advanced tools and techniques for high-end mixing and interaction between real and virtual content.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002

2001

1996
A Virtual Studio for Live Broadcasting: The Mona Lisa Project.
IEEE Multim., 1996

Motion estimation for the correction of twin-lens telecine flicker.
Proceedings of the Proceedings 1996 International Conference on Image Processing, 1996


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