Dan Casas

Orcid: 0000-0002-3664-089X

According to our database1, Dan Casas authored at least 52 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
TexTile: A Differentiable Metric for Texture Tileability.
CoRR, 2024

2023
How Will It Drape Like? Capturing Fabric Mechanics from Depth Images.
Comput. Graph. Forum, May, 2023

Learning Contact Deformations with General Collider Descriptors.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

SMPLitex: A Generative Model and Dataset for 3D Human Texture Estimation from Single Image.
Proceedings of the 34th British Machine Vision Conference 2023, 2023

2022
PERGAMO: Personalized 3D Garments from Monocular Video.
Comput. Graph. Forum, December, 2022

Contact-centric deformation learning.
ACM Trans. Graph., 2022

A Survey on Intrinsic Images: Delving Deep into Lambert and Beyond.
Int. J. Comput. Vis., 2022

HandFlow: Quantifying View-Dependent 3D Ambiguity in Two-Hand Reconstruction with Normalizing Flow.
Proceedings of the VMV 2022, 2022

ULNeF: Untangled Layered Neural Fields for Mix-and-Match Virtual Try-On.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

SNUG: Self-Supervised Neural Dynamic Garments.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Learning contact corrections for handle-based subspace dynamics.
ACM Trans. Graph., 2021

Fine Virtual Manipulation with Hands of Different Sizes.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
RGB2Hands: real-time tracking of 3D hand interactions from monocular RGB video.
ACM Trans. Graph., 2020

Tactile rendering based on skin stress optimization.
ACM Trans. Graph., 2020

Fully Convolutional Graph Neural Networks for Parametric Virtual Try-On.
Comput. Graph. Forum, 2020

SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans.
Comput. Graph. Forum, 2020

Modeling and Estimation of Nonlinear Skin Mechanics for Animated Avatars.
Comput. Graph. Forum, 2020

2019
Real-time pose and shape reconstruction of two interacting hands with a single depth camera.
ACM Trans. Graph., 2019

Learning-Based Animation of Clothing for Virtual Try-On.
Comput. Graph. Forum, 2019

Foreword to the Special Section on CEIG 2019.
Comput. Graph., 2019

BRDF Estimation of Complex Materials with Nested Learning.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2019

2018
Learning Nonlinear Soft-Tissue Dynamics for Interactive Avatars.
Proc. ACM Comput. Graph. Interact. Tech., 2018

GANerated Hands for Real-Time 3D Hand Tracking From Monocular RGB.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

2017
VNect: real-time 3D human pose estimation with a single RGB camera.
ACM Trans. Graph., 2017

Multi-view Performance Capture of Surface Details.
Int. J. Comput. Vis., 2017

EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras (Extended Abstract).
CoRR, 2017

Real-Time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor.
Proceedings of the IEEE International Conference on Computer Vision, 2017

Monocular 3D Human Pose Estimation in the Wild Using Improved CNN Supervision.
Proceedings of the 2017 International Conference on 3D Vision, 2017

2016
EgoCap: egocentric marker-less motion capture with two fisheye cameras.
ACM Trans. Graph., 2016

Reconstruction of Personalized 3D Face Rigs from Monocular Video.
ACM Trans. Graph., 2016

Monocular 3D Human Pose Estimation Using Transfer Learning and Improved CNN Supervision.
CoRR, 2016

General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues.
Proceedings of the Computer Vision - ECCV 2016, 2016

Real-Time Joint Tracking of a Hand Manipulating an Object from RGB-D Input.
Proceedings of the Computer Vision - ECCV 2016, 2016

Rapid Photorealistic Blendshape Modeling from RGB-D Sensors.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

Model-Based Outdoor Performance Capture.
Proceedings of the Fourth International Conference on 3D Vision, 2016

2015
4D Model Flow: Precomputed Appearance Alignment for Real-time 4D Video Interpolation.
Comput. Graph. Forum, 2015

Blendshapes from commodity RGB-D sensors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Rapid photorealistic blendshapes from commodity RGB-D sensors.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

Avatar reshaping and automatic rigging using a deformable model.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Smart Mobile Virtual Humans: "Chat with Me!".
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

A Platform for Building Mobile Virtual Humans.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

The Effect of An Animated Virtual Character on Mobile Chat Interactions.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

Video-Based Character Animation.
Proceedings of the Digital Representations of the Real World, 2015

2014
4D video textures for interactive character appearance.
Comput. Graph. Forum, 2014

Acting the part: the role of gesture on avatar identity.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

Optimal Representation of Multiple View Video.
Proceedings of the British Machine Vision Conference, 2014

2013
Interactive Animation of 4D Performance Capture.
IEEE Trans. Vis. Comput. Graph., 2013

Animation Control of Surface Motion Capture.
IEEE Trans. Cybern., 2013

2012
Parametric animation of performance-captured mesh sequences.
Comput. Animat. Virtual Worlds, 2012

4D parametric motion graphs for interactive animation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2011
Parametric Control of Captured Mesh Sequences for Real-Time Animation.
Proceedings of the Motion in Games - 4th International Conference, 2011


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