Dan Casas

According to our database1, Dan Casas authored at least 27 papers between 2011 and 2018.

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Timeline

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Bibliography

2018
GANerated Hands for Real-Time 3D Hand Tracking From Monocular RGB.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

2017
VNect: real-time 3D human pose estimation with a single RGB camera.
ACM Trans. Graph., 2017

Multi-view Performance Capture of Surface Details.
International Journal of Computer Vision, 2017

Real-Time Hand Tracking Under Occlusion from an Egocentric RGB-D Sensor.
Proceedings of the 2017 IEEE International Conference on Computer Vision Workshops, 2017

Real-Time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor.
Proceedings of the IEEE International Conference on Computer Vision, 2017

Monocular 3D Human Pose Estimation in the Wild Using Improved CNN Supervision.
Proceedings of the 2017 International Conference on 3D Vision, 2017

2016
EgoCap: egocentric marker-less motion capture with two fisheye cameras.
ACM Trans. Graph., 2016

Reconstruction of Personalized 3D Face Rigs from Monocular Video.
ACM Trans. Graph., 2016

General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues.
Proceedings of the Computer Vision - ECCV 2016, 2016

Real-Time Joint Tracking of a Hand Manipulating an Object from RGB-D Input.
Proceedings of the Computer Vision - ECCV 2016, 2016

Rapid Photorealistic Blendshape Modeling from RGB-D Sensors.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

Model-Based Outdoor Performance Capture.
Proceedings of the Fourth International Conference on 3D Vision, 2016

2015
4D Model Flow: Precomputed Appearance Alignment for Real-time 4D Video Interpolation.
Comput. Graph. Forum, 2015

Blendshapes from commodity RGB-D sensors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Rapid photorealistic blendshapes from commodity RGB-D sensors.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

Avatar reshaping and automatic rigging using a deformable model.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Smart Mobile Virtual Humans: "Chat with Me!".
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

A Platform for Building Mobile Virtual Humans.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

The Effect of An Animated Virtual Character on Mobile Chat Interactions.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

2014
4D video textures for interactive character appearance.
Comput. Graph. Forum, 2014

Acting the part: the role of gesture on avatar identity.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

Optimal Representation of Multiple View Video.
Proceedings of the British Machine Vision Conference, 2014

2013
Interactive Animation of 4D Performance Capture.
IEEE Trans. Vis. Comput. Graph., 2013

Animation Control of Surface Motion Capture.
IEEE Trans. Cybernetics, 2013

2012
Parametric animation of performance-captured mesh sequences.
Journal of Visualization and Computer Animation, 2012

4D parametric motion graphs for interactive animation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2011
Parametric Control of Captured Mesh Sequences for Real-Time Animation.
Proceedings of the Motion in Games - 4th International Conference, 2011


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