Marcos Alexandre Rose Silva

Affiliations:
  • Federal University of Santa Maria (UFSM), Brazil


According to our database1, Marcos Alexandre Rose Silva authored at least 25 papers between 2009 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Tabletop Interface Design: Developing and Using Usability Heuristics.
Proceedings of the Enterprise Information Systems - 22nd International Conference, 2020

Usability Heuristics for Tabletop Systems Design.
Proceedings of the 22nd International Conference on Enterprise Information Systems, 2020

2017
Guideline for Designing Accessible Systems to Users with Visual Impairment: Experience with Users and Accessibility Evaluation Tools.
Proceedings of the ICEIS 2017, 2017

2015
Formalização e Validação de Padrões para Apoiar o Design de Sistemas Educacionais com Coautoria.
Revista Brasileira de Informática na Educ., 2015

2014
Uma linguagem de padrões semanticamente relacionados para o design de sistemas educacionais que permitam coautoria.
PhD thesis, 2014

Adding Semantic Relations among Design Patterns.
Proceedings of the ICEIS 2014, 2014

2013
Co-authoring Proto-patterns to Support on Designing Systems to Be Adequate for Users´ Diversity.
Proceedings of the ICEIS 2013, 2013

2011
A Narrative Game as an Educational Entertainment Resource to Teach Words to Children with Learning Deficits: A Feasibility Study.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

e-Rural: A Framework to Generate Hyperdocuments for Milk Producers with Different Levels of Literacy to Promote Better Quality Milking.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Adaptação contextualizada do conteúdo da interface de um jogo narrativo educacional.
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011

2010
Identifying people who are talking about the same topic in social networks, even having a different cultural background.
RITA, 2010

Using culture to help people communication throught computer games in educational and therapeutic environment.
Proceedings of the IEEE International Conference on Systems, 2010

Experiencing a process to create a multimedia game and validating results application in a socio-cultural environment.
Proceedings of the 28th Annual International Conference on Design of Communication, 2010

Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Processing Common Sense Knowledge to Develop Contextualized Computer Applications.
Proceedings of the Trends in Applied Intelligent Systems, 2010

Using Cultural Differences to Join People with Common Interests or Problems in Enterprise Environment.
Proceedings of the ICEIS 2010 - Proceedings of the 12th International Conference on Enterprise Information Systems, Volume 5, HCI, Funchal, Madeira, Portugal, June 8, 2010

Using Contextualized Narrative Game to Improve Students and Teachers Communication.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

A Case Study that Shows the Importance of Color in Web Collaborative Educational Environment.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

2009
A Game to Support Childrens? Expression and Socialization Considering their Cultural Background.
Proceedings of the IEEE International Conference on Systems, 2009

Web Collaboration Motivated by Colors Emotionally based on Common Sense.
Proceedings of the IEEE International Conference on Systems, 2009

Filling out Learning Object Metadata considering Cultural Contextualization.
Proceedings of the IEEE International Conference on Systems, 2009

Entertainment Game to Support Interaction between Teachers and Students.
Proceedings of the Entertainment Computing, 2009

Promoting Collaboration through a Culturally Contextualized Narrative Game.
Proceedings of the Enterprise Information Systems, 11th International Conference, 2009

Common Sense Knowledge Base Expanded by an Online Educational Environment.
Proceedings of the ICEIS 2009, 2009

A Culturally Contextualized Web based Game Environment to Support Meaningful Learning.
Proceedings of the CSEDU 2009 - Proceedings of the First International Conference on Computer Supported Education, Lisboa, Portugal, March 23-26, 2009, 2009


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