Júnia Coutinho Anacleto Silva

According to our database1, Júnia Coutinho Anacleto Silva authored at least 115 papers between 2001 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2019
E-goras: online communities for cities.
Interactions, 2019

2017
On-the-fly Prototyping: Designing, Testing, and Evolving an Interactive Public Installation in Loco.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

Municipal Virtual Communities (MuViC): Expanding Cities to the Virtual World.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

Failures Supporting the Evolutionary Design in the Wild of Interactive Systems for Public Spaces.
Proceedings of the Human-Computer Interaction. User Interface Design, Development and Multimodality, 2017

Usability in Solutions of Secure Email - A Tools Review.
Proceedings of the Human Aspects of Information Security, Privacy and Trust, 2017

Creating and Supporting Virtual Communities - A City that Happens on a Facebook Group.
Proceedings of the Social Computing and Social Media. Human Behavior, 2017

The Design Process to Healthcare Applications: Guidelines Mapping to Integrate User's Contexts and Abilities.
Proceedings of the Human-Computer Interaction. User Interface Design, Development and Multimodality, 2017

2016
Research trends in HCI in Brazil: An Analysis in Relation to the GranDIHC-Br.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

A kitchen, the Twitter and my friends: having a coffee with ICT.
Proceedings of the Anais do VII Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS'16) co-located with XV Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais (IHC 2016), 2016

Enabling enterprise-scale systems using cloud-based personal media.
Proceedings of the Digital Media Industry & Academic Forum, 2016

2015
Formalização e Validação de Padrões para Apoiar o Design de Sistemas Educacionais com Coautoria.
Revista Brasileira de Informática na Educ., 2015

Sustainability in an imaginary world.
Interactions, 2015

Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Selfie cafe: socialization in public spaces.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015

Integrating contexts in healthcare: guidelines to help the designers at design process.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015

Sharing Wishes on Public Displays: Using Technology to Create Social Places.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Tutorial on Human Computer Interaction for Third Places - THCI-3P.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Towards a Model of Virtual Proxemics for Wearables.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Interaction design process for healthcare professionals: formalizing user's contexts observations.
Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, 2015

Providing ICT Support to Promote Communities' Emotional Balance.
Proceedings of the Social Computing and Social Media, 2015

Guidelines to Integrate Professional, Personal and Social Context in Interaction Design Process: Studies in Healthcare Environment.
Proceedings of the Human-Computer Interaction: Design and Evaluation, 2015

Seamless And Always-on Security in a Bring-Your-Own-Application World.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Rethinking Third Places: Contemporary Design With Technology.
J. Community Informatics, 2014

Preface.
Entertain. Comput., 2014

Improving Communication in Healthcare: a case study.
Proceedings of the 2014 IEEE International Conference on Systems, Man, and Cybernetics, 2014

Spheree: a 3D perspective-corrected interactive spherical scalable display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Spheree: a 3D perspective-corrected interactive spherical scalable display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Translating Art Installation into ICT: Lessons Learned from an Experience at Workspace.
Proceedings of the 32nd ACM International Conference on The Design of Communication, 2014

Supporting Conversation and Community Interaction With A Table-Top Community Garden Application.
Proceedings of The International Symposium on Pervasive Displays, 2014

RED: a framework for prototyping multi-display applications using web technologies.
Proceedings of The International Symposium on Pervasive Displays, 2014

Design de aplicações para interação em espaços públicos: formalizando as lições aprendidas.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Adding Semantic Relations among Design Patterns.
Proceedings of the ICEIS 2014, 2014

Guidelines for the Gamification in Mobile Social Networks.
Proceedings of the Social Computing and Social Media, 2014

Understanding and Facilitating the Communication Process among Healthcare Professionals.
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics and Risk Management, 2014

Lessons from ICT design of a healthcare worker-centered system for a chronic mental care hospital.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Hacking HCI3P: second workshop on human computer interaction in third places.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

ICT to support community gardening: a system to help people to connect to each other in real life.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

Spheree: An interactive perspective-corrected spherical 3D display.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

2013
HCI community in Brazil - sweet 16!
Interactions, 2013

MRI Iterative Super Resolution with Wiener Filter Regularization.
Proceedings of the XXVI Conference on Graphics, Patterns and Images, 2013

Releasing the OMCS-Br Knowledgebase to Facilitate Insertion of Culture in Applications: Brazilian Experience (S).
Proceedings of the 25th International Conference on Software Engineering and Knowledge Engineering, 2013

Towards Supporting the Existing Workplace Practices of a Community of Brazilian Healthcare Professionals.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Adoption and Appropriation: A Design Process from HCI Research at a Brazilian Neurological Hospital.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Co-authoring Proto-patterns to Support on Designing Systems to Be Adequate for Users´ Diversity.
Proceedings of the ICEIS 2013, 2013

Towards supporting informal information and communication practices within a Brazilian healthcare environment.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Workshop on human computer interaction in third places.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Allowing software developers to develop culture-sensitive applications by providing them the omcs-br cultural knowledgebase.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Transforming a Paper based Process to a Natural user Interfaces Process in a Chronic Care Hospital.
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012

Therapist-centred design of NUI based therapies in a neurological care hospital.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012

SoS: um algoritmo para identificar pessoas homófilas em redes sociais com o uso da tradução cultural.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012

Understanding NUI-supported nomadic social places in a Brazilian health care facility.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012

Redes sociais online orientadas à difusão de inovações como suporte à comunicação sustentável nas organizações.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012

Analisando a percepção dos usuários sobre gamificação em redes sociais móveis.
Proceedings of the IV Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS'12), 2012

Investigando a percepção dos usuários sobre os mecanismos de gamificação da rede social foursquare.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012

2011
Assisting users in a cross-cultural communication by providing culturally contextualized translations.
Proceedings of the 29th ACM international conference on Design of communication, 2011

Applying cultural knowledge to multimedia resources to enrich contextualized applications.
Proceedings of the 29th ACM international conference on Design of communication, 2011

Come and join us!!!: towards the formation of homophilous online communities to potentialize diffusion of innovations.
Proceedings of the 29th ACM international conference on Design of communication, 2011

A Narrative Game as an Educational Entertainment Resource to Teach Words to Children with Learning Deficits: A Feasibility Study.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

e-Rural: A Framework to Generate Hyperdocuments for Milk Producers with Different Levels of Literacy to Promote Better Quality Milking.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Naming and commenting multimedia resources to enrich cultural contextualized applications.
Proceedings of the IHC+CLIHC '11: 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, Porto de Galinhas, Pernambuco, Brazil, October 25, 2011

Adaptação contextualizada do conteúdo da interface de um jogo narrativo educacional.
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011

A cultural knowledge-based method to support the formation of homophilous online communities.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Identifying people who are talking about the same topic in social networks, even having a different cultural background.
RITA, 2010

Improving Human-Computer Interaction by Developing Culture-sensitive Applications based on Common Sense Knowledge
CoRR, 2010

Using culture to help people communication throught computer games in educational and therapeutic environment.
Proceedings of the IEEE International Conference on Systems, 2010

Using cultural knowledge to assist communication between people with different cultural background.
Proceedings of the 28th Annual International Conference on Design of Communication, 2010

Improving users communication to promote the organicity of online social networks.
Proceedings of the 28th Annual International Conference on Design of Communication, 2010

Experiencing a process to create a multimedia game and validating results application in a socio-cultural environment.
Proceedings of the 28th Annual International Conference on Design of Communication, 2010

Using Common Sense to generate culturally contextualized Machine Translation.
Proceedings of the NAACL HLT 2010 Young Investigators Workshop on Computational Approaches to Languages of the Americas, 2010

Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Processing Common Sense Knowledge to Develop Contextualized Computer Applications.
Proceedings of the Trends in Applied Intelligent Systems, 2010

Using Cultural Differences to Join People with Common Interests or Problems in Enterprise Environment.
Proceedings of the ICEIS 2010 - Proceedings of the 12th International Conference on Enterprise Information Systems, Volume 5, HCI, Funchal, Madeira, Portugal, June 8, 2010

Using Contextualized Narrative Game to Improve Students and Teachers Communication.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

A Case Study that Shows the Importance of Color in Web Collaborative Educational Environment.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

Design of a web-based therapist tool to promote emotional closeness.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Cog-Learn: An e-Learning Pattern Language for Web-based Learning Design.
eLearn Mag., 2009

The use of common sense by therapists on computer games as a way to promote family relationships.
Proceedings of the XV Brazilian Symposium on Multimedia and the Web, 2009

A Game to Support Childrens? Expression and Socialization Considering their Cultural Background.
Proceedings of the IEEE International Conference on Systems, 2009

Web Collaboration Motivated by Colors Emotionally based on Common Sense.
Proceedings of the IEEE International Conference on Systems, 2009

Filling out Learning Object Metadata considering Cultural Contextualization.
Proceedings of the IEEE International Conference on Systems, 2009

Design of communication in multimodal web interfaces.
Proceedings of the 27th Annual International Conference on Design of Communication, 2009

Providing culturally contextualized metadata to promote sharing and reuse of learning object.
Proceedings of the 27th Annual International Conference on Design of Communication, 2009

Formalizing motivational patterns based on colors and their cultural meanings for developing web applications.
Proceedings of the 2009 ACM Symposium on Applied Computing (SAC), 2009

Entertainment Game to Support Interaction between Teachers and Students.
Proceedings of the Entertainment Computing, 2009

Designing for Culturally Contextualized Learning Activity Planning: Matching Learning Theories and Practice.
Proceedings of the Human-Computer Interaction, 2009

Promoting Collaboration through a Culturally Contextualized Narrative Game.
Proceedings of the Enterprise Information Systems, 11th International Conference, 2009

Common Sense Knowledge Base Expanded by an Online Educational Environment.
Proceedings of the ICEIS 2009, 2009

Aplying Colors based on Culture Knowledge to Motivate Collaboration on the Web.
Proceedings of the ICEIS 2009, 2009

Planning Learning Activities Pedagogically Suitable by Using Common Sense Knowledge.
Proceedings of the 2009 Mexican International Conference on Computer Science, 2009

A Culturally Contextualized Web based Game Environment to Support Meaningful Learning.
Proceedings of the CSEDU 2009 - Proceedings of the First International Conference on Computer Supported Education, Lisboa, Portugal, March 23-26, 2009, 2009

2008
Common sense-based applications to advance personalized learning.
Proceedings of the IEEE International Conference on Systems, 2008

Bridging the gap among cultures: the challenge faced by teachers on producing content for computer-aided education.
Proceedings of the 26th Annual International Conference on Design of Communication, 2008

Learning activities on health care supported by common sense knowledge.
Proceedings of the 2008 ACM Symposium on Applied Computing (SAC), 2008

The common sense-based educational quiz game framework "What is it?".
Proceedings of the VIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC 2008), 2008

How computers can help teachers to produce cultural sensitive web-based learning material.
Proceedings of the VIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC 2008), 2008

"What is it?": A Culture Sensitive Educational Game.
Proceedings of the Learning to Live in the Knowledge Society, 2008

Supporting Teachers to Plan Culturally Contextualized Learning Activities.
Proceedings of the Learning to Live in the Knowledge Society, 2008

Machines with good sense: How can computers become capable of sensible reasoning?
Proceedings of the Artificial Intelligence in Theory and Practice II, 2008

The Importance of Usability Criteria on Learning Management Systems: Lessons Learned.
Proceedings of the ICEIS 2008, 2008

Culture Sensitive Educational Games Considering Common Sense Knowledge.
Proceedings of the ICEIS 2008, 2008

2007
A Common Sense-Based On-Line Assistant for Training Employees.
Proceedings of the Human-Computer Interaction, 2007

2006
A framework to support the design of learning objects based on the Cog-Learn Pattern Language.
Proceedings of the 12th Brazilian Symposium on Multimedia and the Web, 2006

Hyper documents with quality for distance learning: cognitive strategies to help teachers in the navigational project and content organization.
Proceedings of the 11th Brazilian Symposium on Multimedia and the Web, 2006

Applying common sense to distance learning: the case of home care education.
Proceedings of the VII Symposium on Human Factors in Computer Systems, 2006

Can Common Sense uncover cultural differences in computer applications?
Proceedings of the Artificial Intelligence in Theory and Practice, 2006


2005
Integrando visões de IHC e de ES por padróes no desenvolvimento por prototipação descartável.
Proceedings of the CLIHC '05, 2005

Cognitive strategies to the increase of hyper document quality to distance learning.
Proceedings of the CLIHC '05, 2005

Color patterns para aplicação de cores em projetos web focados em EAD.
Proceedings of the CLIHC '05, 2005

2004
Reengineering planning process guided by usability evaluation.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
The process of developments of systems with RV under the optic of IHC.
Proceedings of the Latin American Conference on Human-Computer Interaction, 2003

Processes of software reengineering planning supported by usability principles.
Proceedings of the Latin American Conference on Human-Computer Interaction, 2003

2002
O Processo de Ensino e Aprendizagem Pautado por Princípios Cognitivos.
RITA, 2002

An editing tool based on cognitivism theory to support distance learning.
Proceedings of the TelE-Learning: the Challenge for the Third Millennium, IFIP 17<sup>th</sup> World Computer Congress, 2002

2001
Building Virtual Interfaces with the GaCIV Tool.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001


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