Margherita Pillan

Orcid: 0000-0002-4157-4305

According to our database1, Margherita Pillan authored at least 18 papers between 1993 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Speaking in front of cartoon avatars: A behavioral and psychophysiological study on how audience design impacts on public speaking anxiety in virtual environments.
Int. J. Hum. Comput. Stud., November, 2023

The Effect of Previous Exposure on Virtual Reality Induced Public Speaking Anxiety: A Physiological and Behavioral Study.
Cyberpsychology Behav. Soc. Netw., February, 2023

2021
Designing for Self-awareness: Evidence-Based Explorations of Multimodal Stress-Tracking Wearables.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Novel Applications, 2021

2020
Aspects of Ambient UX Design Within Design-to-Robotic-Production and -Operation Processes.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2020

Ambient UX Research: User Experience Investigation Through Multimodal Quadrangulation.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2020

2019
Social Consensus: Contribution to Design Methods for AI Agents That Employ Personal Data.
Proceedings of the Intelligent Human Systems Integration 2019, 2019

Anticipating Ethical Issues When Designing Services that Employ Personal Data.
Proceedings of the Design, User Experience, and Usability. Design Philosophy and Theory, 2019

2018
An Exploration of Interaction Design Methodologies for Education: Comparing Professional vs. Educational Approaches, and Investigating the Role of Local Design Cultures.
Proceedings of the Design, User Experience, and Usability: Designing Interactions, 2018

Mental Model Diagrams as a Design Tool for Improving Cross-cultural Dialogue Between the Service Providers and Customers: Case of the Chinese Restaurant Business in Milan.
Proceedings of the Cross-Cultural Design. Methods, Tools, and Users, 2018

2017
Integrated data analysis for the quantification of emotional responses during video observation.
Proceedings of the 3rd IEEE International Forum on Research and Technologies for Society and Industry, 2017

2014
SPELL: affecting thermal comfort through perceptive techniques.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

2013
Beyond Gambling Temptations: An Experimental Design Project to Detoxify Players from Irresistible Illusions of Gambling.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2012
The Unimportance of Flawless Game Mechanics.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

2011
Designing formal attributes and user experience in public services.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011

2008
Interaction design and experiential factors: a novel case study on digital pen and paper.
Proceedings of the 5th International Conference on Mobile Technology, 2008

2007
Constructive memory and situated design computing.
Proceedings of the 4th International Conference on Mobile Technology, 2007

1994
Constraint Generation & Placement for Automatic Layout Design of Analog Integrated Circuits.
Proceedings of the 1994 IEEE International Symposium on Circuits and Systems, ISCAS 1994, London, England, UK, May 30, 1994

1993
Convergence improvements of the harmonic balance method.
Proceedings of the 1993 IEEE International Symposium on Circuits and Systems, 1993


  Loading...