Marierose M. M. van Dooren

According to our database1, Marierose M. M. van Dooren authored at least 9 papers between 2014 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
The Design and Application of Game Rewards in Youth Addiction Care.
Inf., 2019

Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare.
Entertain. Comput., 2019

2018
Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the Readysetgoals Application.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Rewards that make you play: The Distinct effect of monetary rewards, virtual points and social rewards on play persistence in substance dependent and non-dependent adolescents.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

2017
Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1.
Int. J. Hum. Comput. Stud., 2017

Personalized Design Process for Persuasive Technologies.
Proceedings of the Second International Workshop on Personalization in Persuasive Technology co-located with the 12th International Conference on Persuasive Technology, 2017

Positive Gaming: Workshop on Gamification and Games for Wellbeing.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Personalization in Game Design for Healthcare: a Literature Review on its Definitions and Effects.
Int. J. Serious Games, 2016

2014
PLEX as input and evaluation tool in persuasive game design: pilot study.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014


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