Gustavo Fortes Tondello
Orcid: 0000-0002-4174-7245
According to our database1,
Gustavo Fortes Tondello
authored at least 43 papers
between 2005 and 2023.
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Bibliography
2023
Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2020
Validation of User Preferences and Effects of Personalized Gamification on Task Performance.
Frontiers Comput. Sci., 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
2019
Empirical validation of the Gamification User Types Hexad scale in English and Spanish.
Int. J. Hum. Comput. Stud., 2019
Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs.
Int. J. Hum. Comput. Stud., 2019
"I Don't Fit into a Single Type": A Trait Model and Scale of Game Playing Preferences.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
The quest for a better tailoring of gameful design: An analysis of player type preferences.
Proceedings of the XX International Conference on Human Computer Interaction, 2019
Proceedings of the Human-Computer Interaction. Perspectives on Design, 2019
Proceedings of the 3rd International Symposium on Gamification and Games for Learning, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
2018
Int. J. Hum. Comput. Interact., 2018
Proceedings of the Third International Workshop on Personalization in Persuasive Technology co-located with the 13th International Conference on Persuasive Technology, 2018
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017
UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Using Technology to Boost Employee Wellbeing? How Gamification Can Help or Hinder Results.
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Gamification Research: A 50-years Retrospective from PBLs Towards Conscious Evolution.
Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2008
Um Mecanismo Semântico de Busca de Componentes de Software Baseado em Qualidade de Serviço.
Proceedings of the Second Brazilian Symposium on Software Components, 2008
Proceedings of the 2008 ACM Symposium on Applied Computing (SAC), 2008
2005
Proceedings of the 2005 ACS / IEEE International Conference on Computer Systems and Applications (AICCSA 2005), 2005