Gustavo Fortes Tondello

Orcid: 0000-0002-4174-7245

According to our database1, Gustavo Fortes Tondello authored at least 43 papers between 2005 and 2023.

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Bibliography

2023
Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2020
Validation of User Preferences and Effects of Personalized Gamification on Task Performance.
Frontiers Comput. Sci., 2020

HexArcade: Predicting Hexad User Types By Using Gameful Applications.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

2019
Empirical validation of the Gamification User Types Hexad scale in English and Spanish.
Int. J. Hum. Comput. Stud., 2019

Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs.
Int. J. Hum. Comput. Stud., 2019

"I Don't Fit into a Single Type": A Trait Model and Scale of Game Playing Preferences.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

The quest for a better tailoring of gameful design: An analysis of player type preferences.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

Gameful Design Heuristics: A Gamification Inspection Tool.
Proceedings of the Human-Computer Interaction. Perspectives on Design, 2019

A Pilot Study of a Digital Skill Tree in Gameful Education.
Proceedings of the 3rd International Symposium on Gamification and Games for Learning, 2019

Player Characteristics and Video Game Preferences.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

2018
Towards a Trait Model of Video Game Preferences.
Int. J. Hum. Comput. Interact., 2018

How to publish research results for academic and non-academic audiences.
XRDS, 2018

Towards Customizing Gameful Systems by Gameful Design Elements.
Proceedings of the Third International Workshop on Personalization in Persuasive Technology co-located with the 13th International Conference on Persuasive Technology, 2018

A Theory of Gamification Principles Through Goal-Setting Theory.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

Effect of personalized gameful design on student engagement.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Gamification: Tools and Techniques for Motivating Users.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Positive computing: a novel research field to promote human well-being.
XRDS, 2017

Incentives and gamification.
XRDS, 2017

Recommender Systems for Personalized Gamification.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

A Comparison of System-Controlled and User-Controlled Personalization Approaches.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

A Framework and Taxonomy of Videogame Playing Preferences.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Positive Gaming: Workshop on Gamification and Games for Wellbeing.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Elements of Gameful Design Emerging from User Preferences.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Using Technology to Boost Employee Wellbeing? How Gamification Can Help or Hinder Results.
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), 2017

Applying Gameful Design Heuristics.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Defining Gamification Video.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
An introduction to gamification in human-computer interaction.
XRDS, 2016

ABOVE WATER: Extending the Play Space for Health.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

CHI PLAYGUE: A Mobile Conference Networking Game.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

ABOVE WATER: An Educational Game for Anxiety.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

The Gamification User Types Hexad Scale.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Gamification Research: A 50-years Retrospective from PBLs Towards Conscious Evolution.
Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), 2016

Heuristic Evaluation for Gameful Design.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

CLEVER: Gamification and Enterprise Knowledge Learning.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
Understanding Player Attitudes Towards Digital Game Objects.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

CHI PLAYGUE: A Networking Game of Emergent Sociality.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2008
Um Mecanismo Semântico de Busca de Componentes de Software Baseado em Qualidade de Serviço.
Proceedings of the Second Brazilian Symposium on Software Components, 2008

The QoS-MO ontology for semantic QoS modeling.
Proceedings of the 2008 ACM Symposium on Applied Computing (SAC), 2008

2005
On the automatic configuration of application-oriented operating systems.
Proceedings of the 2005 ACS / IEEE International Conference on Computer Systems and Applications (AICCSA 2005), 2005


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