Marilyn C. Salzman

According to our database1, Marilyn C. Salzman authored at least 15 papers between 1994 and 2002.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2002
Beyond the handset: designing for wireless communications usability.
ACM Trans. Comput. Hum. Interact., 2002

Voice-mail diary studies for naturalistic data capture under mobile conditions.
Proceedings of the CSCW 2002, 2002

2001
Discovery and Integration of Mobile Communications in Everyday Life.
Pers. Ubiquitous Comput., 2001

Mobile communications: understanding users, adoption, and design.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Going wireless: behavior & practice of new mobile phone users.
Proceedings of the CSCW 2000, 2000

1999
A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning.
Presence Teleoperators Virtual Environ., 1999

VR's Frames of Reference: A Visualization Technique for Mastering Abstract Multidimensional Information.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1998
Repairing Damaged Merchandise: A Rejoinder.
Hum. Comput. Interact., 1998

Damaged Merchandise? A Review of Experiments That Compare Usability Evaluation Methods.
Hum. Comput. Interact., 1998

Students at CHI 98.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1996
ScienceSpace: virtual realities for learning complex and abstract scientific concepts.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

MaxwellWorld: Learning Complex Scientific Concepts via Immersion in Virtual Reality.
Proceedings of the Learning for the Real World: Proceedings of the Second International Conference on the Learning Sciences, 1996

ScienceSpace: Lessons for Designing Immersive Virtual Realities.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1994
Smoke and mirrors: setting the stage for a successful usability test.
Behav. Inf. Technol., 1994

The Development of a Virtual world for Learning Newtonian Mechanics.
Proceedings of the Multimedia, 1994


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