Chris Dede

Orcid: 0000-0003-0322-2461

Affiliations:
  • Harvard University, Cambridge, MA, USA
  • George Mason University, Graduate School of Education, Fairfax, VA, USA (former)


According to our database1, Chris Dede authored at least 49 papers between 1986 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
The cyclical ethical effects of using artificial intelligence in education.
AI Soc., April, 2024

AI-ALOE: AI for reskilling, upskilling, and workforce development.
AI Mag., 2024

2023
Exploring Data Visualization in Mixed Reality Simulations to Measure Teacher Responsiveness.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

2022
Using Virtual Environments to Reveal Teacher Bias Towards Students' Socioeconomic Status.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

2021
Using 360-Video Virtual Reality to Influence Caregiver Emotions and Behaviors for Childhood Literacy.
Int. J. Gaming Comput. Mediat. Simulations, 2021

Assessing computational thinking through the lenses of functionality and computational fluency.
Comput. Sci. Educ., 2021

2020
Integrating STEM and Computing in PK-12: Operationalizing Computational Thinking for STEM Learning and Assessment.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Scaffolding ecosystems science practice by blending immersive environments and computational modeling.
Br. J. Educ. Technol., 2019

Differences in Student Trajectories via Filtered Time Series Analysis in an Immersive Virtual World.
Proceedings of the 9th International Conference on Learning Analytics & Knowledge, 2019

Design of an Agent-Based Visual Programming Tool for Elementary Ecosystem Science Learning.
Proceedings of the 2019 ACM Conference on International Computing Education Research, 2019

Exploring Stealth Assessment via Deep Learning in an Open-Ended Virtual Environment.
Proceedings of the 12th International Conference on Educational Data Mining, 2019

2018
Supports for deeper learning of inquiry-based ecosystem science in virtual environments - Comparing virtual and physical concept mapping.
Comput. Hum. Behav., 2018

EcoMOD: Integrating Computational Thinking into Ecosystems Science Education via Modeling in Immersive Virtual Worlds (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Prompting Connections Between Content and Context: Blending Immersive Virtual Environments and Augmented Reality for Environmental Science Learning.
Proceedings of the Immersive Learning Research Network - 4th International Conference, 2018

2017
EcoXPT: Designing for Deeper Learning through Experimentation in an Immersive Virtual Ecosystem.
J. Educ. Technol. Soc., 2017

Design of a Three-Dimensional Cognitive Mapping Approach to Support Inquiry Learning.
J. Educ. Technol. Soc., 2017

2015
Turning Transfer Inside Out: The Affordances of Virtual Worlds and Mobile Devices in Real World Contexts for Teaching About Causality Across Time and Distance in Ecosystems.
Technol. Knowl. Learn., 2015

Many ways to walk a mile in another's moccasins: Type of social perspective taking and its effect on negotiation outcomes.
Comput. Hum. Behav., 2015

2014
Shifts in Student Motivation during Usage of a Multi-User Virtual Environment for Ecosystem Science.
Int. J. Virtual Pers. Learn. Environ., 2014

New wine in no bottles: immersive, personalized ubiquitous learning.
Proceedings of the First (2014) ACM Conference on Learning @ Scale, 2014

Collaborative Hypothesis-Building Using Immersive Virtual Environments for Ecosystems Science.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Understanding Data Variability in Ecosystems: Blending MUVE and Mobile Technologies to Support Reasoning with Real World Data.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

2013
Challenges to learning and schooling in the digital networked world of the 21st century.
J. Comput. Assist. Learn., 2013

Teacher Perceptions of the Practicality and Effectiveness of Immersive Ecological Simulations as Classroom Curricula.
Int. J. Virtual Pers. Learn. Environ., 2013

EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips.
Comput. Educ., 2013

Collaborative Learning in Virtual Environments: Role-Based Exploration of Causality in Ecosystems Over Time and Scale.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Learning About Ecosystems Through Collaborative Augmented Reality Experiences.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2012
The Future of Assessment: Measuring Science Reasoning and Inquiry Skills Using Simulations and Immersive Environments.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

2011
Research Note: The Results of Formatively Evaluating an Augmented Reality Curriculum Based on Modified Design Principles.
Int. J. Gaming Comput. Mediat. Simulations, 2011

Ecosystem Science Learning via Multi-User Virtual Environments.
Int. J. Gaming Comput. Mediat. Simulations, 2011

Emerging Technologies, Ubiquitous Learning, and Educational Transformation.
Proceedings of the Towards Ubiquitous Learning, 2011

Exploring Student Understanding of Complex Causality in an Ecosystems-Based Multi-User Virtual Environment.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
A multi-user virtual environment for building and assessing higher order inquiry skills in science.
Br. J. Educ. Technol., 2010

Measuring inquiry: new methods, promises & challenges.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2009
Lessons Learned about Designing Augmented Realities.
Int. J. Gaming Comput. Mediat. Simulations, 2009

2007
Fostering peer collaboration with technology.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

MUVEs as a powerful means to study situated learning.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2006
How Mediated Immersion Shapes Learning.
Proceedings of the IEEE Virtual Reality Conference, 2006

2004
Design-based Research Strategies for Studying Situated Learning and Knowledge Transfer in a Multi-user Virtual Environment.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

2002
Comparative analysis on the roles of message, medium and communicative method in empowering learning.
J. Comput. Assist. Learn., 2002

1999
A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning.
Presence Teleoperators Virtual Environ., 1999

Distributed Interactive Learning Environment.
Proceedings of the 3rd International Workshop on Distributed Interactive Simulation and Real-Time Applications (DIS-RT '99), 1999

VR's Frames of Reference: A Visualization Technique for Mastering Abstract Multidimensional Information.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1998
Virtual Reality In Education: Promise And Reality (Panel).
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

1996
ScienceSpace: virtual realities for learning complex and abstract scientific concepts.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

MaxwellWorld: Learning Complex Scientific Concepts via Immersion in Virtual Reality.
Proceedings of the Learning for the Real World: Proceedings of the Second International Conference on the Learning Sciences, 1996

ScienceSpace: Lessons for Designing Immersive Virtual Realities.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1994
The Development of a Virtual world for Learning Newtonian Mechanics.
Proceedings of the Multimedia, 1994

1986
A Review and Synthesis of Recent Research in Intelligent Computer-Assisted Instruction.
Int. J. Man Mach. Stud., 1986


  Loading...