Sergio Poo Hernandez

According to our database1, Sergio Poo Hernandez authored at least 11 papers between 2013 and 2021.

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Bibliography

2021
Speeding Up Heuristic Function Synthesis via Extending the Formula Grammar.
Proceedings of the Fourteenth International Symposium on Combinatorial Search, 2021

Fast Synthesis of Algebraic Heuristic Functions for Video-game Pathfinding.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2019
Evolving recurrent neural networks for emergent communication.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019

Towards Procedurally Generated Languages for Non-playable Characters in Video Games.
Proceedings of the IEEE Conference on Games, 2019

2018
Deep Learning for Classification of Speech Accents in Video Games.
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018

2017
Deep Learning for Speech Accent Detection in Videogames.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

2015
Keeping the Player on an Emotional Trajectory in Interactive Storytelling.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

Playable Experiences at AIIDE 2015.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
Emotion-Based Interactive Storytelling with Artificial Intelligence.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
Predicting Army Combat Outcomes in StarCraft.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

A Call for Emotion Modeling in Interactive Storytelling.
Proceedings of the Intelligent Narrative Technologies VI, 2013


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