Markku Reunanen

According to our database1, Markku Reunanen authored at least 14 papers between 2004 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Identifying Emotions Provoked by Unboxing in Virtual Reality.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2017
Gamification of Digital Gaming - Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and early 1990s.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017

2014
A Holistic User-Centered Approach to Immersive Digital Cultural Heritage Installations: Case Vrouw Maria.
JOCCH, 2014

Great Northern Machine Wars: Rivalry Between User Groups in Finland.
IEEE Annals of the History of Computing, 2014

Support for Life Cycle Decision-Making in Sustainable Manufacturing - Results of an Industrial Case Study.
Proceedings of the Advances in Production Management Systems. Innovative and Knowledge-Based Production Management in a Global-Local World, 2014

2012
Toward Sustainability Governance in Manufacturing Networks.
Proceedings of the Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services, 2012

2011
ImaNote: A web-based multi-user image map viewing and annotation tool.
JOCCH, 2011

2009
Value-driven maintenance planning for a production plant.
Reliab. Eng. Syst. Saf., 2009

2007
Demoscene Platforms: A Case Study on the Adoption of Home Computers.
Proceedings of the History of Nordic Computing 2 - Second IFIP WG 9.7 Conference, 2007

Preserving Our Digital Heritage: Experiences from the Pelikonepeijoonit Project.
Proceedings of the History of Nordic Computing 2 - Second IFIP WG 9.7 Conference, 2007

2005
Broadcast GL: An Alternative Method for Distributing OpenGL API Calls to Multiple Rendering Slaves.
Journal of WSCG, 2005

Näprä - Affordable Fingertip Tracking with Ultrasound.
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 2005

Virtual Pockets in Virtual Reality.
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 2005

2004
Possibilities and limitations of immersive free-hand expression: a case study with professional artists.
Proceedings of the 12th ACM International Conference on Multimedia, 2004


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