Jaakko Suominen

Orcid: 0000-0003-1352-7699

According to our database1, Jaakko Suominen authored at least 16 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Towards Panopticons of Convenience: Power in the Nordic Smart Home Assemblage.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

2018
Stigma avoidance through visual contextualization: Adult toy play on photo-sharing social media.
New Media Soc., 2018

Three Waves of Awkwardness: A Meta-Analysis of Sex in Game Studies.
Games Cult., 2018

Coding skills as a success factor for a society.
Educ. Inf. Technol., 2018

2017
How to Present the History of Digital Games: Enthusiast, Emancipatory, Genealogical, and Pathological Approaches.
Games Cult., 2017

Gamification of Digital Gaming - Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and early 1990s.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017

2014
Introduction: Exploring Nordic Game Research.
Trans. Digit. Games Res. Assoc., 2014

2013
Gaming legacy? four approaches to the relation between cultural heritage and digital technology.
ACM Journal on Computing and Cultural Heritage, 2013

The Introduction of Computer and Video Games in Museums - Experiences and Possibilities.
Proceedings of the Making the History of Computing Relevant, 2013

The Long Decade of Game Studies: Case of Finland.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

2011
Game reviews as tools in the construction of game historical awareness in Finland, 1984-2010: Case MikroBitti Magazine.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2010
History of Digital Dating: "Computer-Balls" and Digital Pairing in Finland from the 1960s to the Present.
Proceedings of the History of Nordic Computing 3 - Third IFIP WG 9.7 Conference, 2010

2009
Computer Hobbyists and the Gaming Industry in Finland.
IEEE Ann. Hist. Comput., 2009

2007
IT Museums and Related Projects in the Nordic Countries - Summary of a Panel Discussion.
Proceedings of the History of Nordic Computing 2 - Second IFIP WG 9.7 Conference, 2007

2006
Victorian Snakes? Towards A Cultural History of Mobile Games and the Experience of Movement.
Game Stud., 2006

2003
The Wegematic 1000 Computing Centre, 1959-1964.
Proceedings of the History of Nordic Computing, 2003


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