According to our database1, Jaakko Suominen authored at least 12 papers between 2003 and 2018.
Legend:Book In proceedings Article PhD thesis Other
Stigma avoidance through visual contextualization: Adult toy play on photo-sharing social media.
New Media & Society, 2018
Coding skills as a success factor for a society.
Gamification of Digital Gaming - Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and early 1990s.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017
Gaming legacy? four approaches to the relation between cultural heritage and digital technology.
The Introduction of Computer and Video Games in Museums - Experiences and Possibilities.
Proceedings of the Making the History of Computing Relevant, 2013
The Long Decade of Game Studies: Case of Finland.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Game reviews as tools in the construction of game historical awareness in Finland, 1984-2010: Case MikroBitti Magazine.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
History of Digital Dating: "Computer-Balls" and Digital Pairing in Finland from the 1960s to the Present.
Proceedings of the History of Nordic Computing 3 - Third IFIP WG 9.7 Conference, 2010
Computer Hobbyists and the Gaming Industry in Finland.
IEEE Annals of the History of Computing, 2009
IT Museums and Related Projects in the Nordic Countries - Summary of a Panel Discussion.
Proceedings of the History of Nordic Computing 2 - Second IFIP WG 9.7 Conference, 2007
Victorian Snakes? Towards A Cultural History of Mobile Games and the Experience of Movement.
Game Studies, 2006
The Wegematic 1000 Computing Centre, 1959-1964.
Proceedings of the History of Nordic Computing, 2003