Markus Esch

According to our database1, Markus Esch authored at least 27 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
CiTe: A Testbed for Smart City Applications and Architectures.
Proceedings of the IEEE International Conference on Omni-layer Intelligent Systems, 2023

2016
Decentralized Cluster Detection in Distributed Systems Based on Self-Organized Synchronization.
Proceedings of the 10th IEEE International Conference on Self-Adaptive and Self-Organizing Systems, 2016

2014
Complex Structures and Collective Dynamics in Networked Systems: Foundations for Self-Adaptation and Self-Organization.
Proceedings of the Eighth IEEE International Conference on Self-Adaptive and Self-Organizing Systems Workshops, 2014

Second International Workshop on Self-Adaptive and Self-Organising Socio-technical Systems (SASOST 2014).
Proceedings of the Eighth IEEE International Conference on Self-Adaptive and Self-Organizing Systems Workshops, 2014

2013
Complex Structures and Collective Dynamics in Networked Systems: A Tutorial.
Proceedings of the 7th IEEE International Conference on Self-Adaptive and Self-Organizing Systems, 2013

2012
Data for Development: the D4D Challenge on Mobile Phone Data
CoRR, 2012

2011
TweetGames: A framework for twitter-based collaborative social online games.
Proceedings of the 7th International Conference on Collaborative Computing: Networking, 2011

2010
HyperVerse: simulation and testbed reconciled.
Int. J. Adv. Media Commun., 2010

Epidemic Self-Synchronization in Complex Networks of Kuramoto oscillators.
Adv. Complex Syst., 2010

Decentralized scale-free network construction and load balancing in Massive Multiuser Virtual Environments.
Proceedings of the 6th International Conference on Collaborative Computing: Networking, 2010

Resilience and Multicast Aspects of the Structured Network Overlay GP3.
Proceedings of the CISIS 2010, 2010

2009
Fuzzy Logic supported Consistency Management in DDVEs.
Electron. Commun. Eur. Assoc. Softw. Sci. Technol., 2009

Performance Evaluation of GP3 - A Grid-Based Spatial Index Infrastructure.
Proceedings of the Sixth International Conference on Information Technology: New Generations, 2009

Evaluation of P2P overlays for AoI management in Distributed Virtual Environments.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009

Evaluation of the HyperVerse Avatar Management Scheme Based on the Analysis of Second Life Traces.
Proceedings of the 15th IEEE International Conference on Parallel and Distributed Systems, 2009

Epidemic Self-synchronization in Complex Networks.
Proceedings of the Complex Sciences, 2009

A scale-free and self-organized P2P overlay for massive multiuser virtual environments.
Proceedings of the 5th International Conference on Collaborative Computing: Networking, 2009

P2P-Based Avatar Interaction in Massive Multiuser Virtual Environments.
Proceedings of the 2009 International Conference on Complex, 2009

2008
The HyperVerse: concepts for a federated and Torrent-based '3D Web'.
Int. J. Adv. Media Commun., 2008

TopGen - internet router-level topology generation based on technology constraints.
Proceedings of the 1st International Conference on Simulation Tools and Techniques for Communications, 2008

SimCon - a simulation and visualization environment for overlay networks and large-scale applications.
Proceedings of the 1st International Conference on Simulation Tools and Techniques for Communications, 2008

Awareness-Driven Phase Transitions in Very Large Scale Distributed Systems.
Proceedings of the Second IEEE International Conference on Self-Adaptive and Self-Organizing Systems, 2008

GP3 - A Distributed Grid-Based Spatial Index Infrastructure for Massive Multiuser Virtual Environments.
Proceedings of the 14th International Conference on Parallel and Distributed Systems, 2008

HiOPS overlay - efficient provision of multicast in peer-to-peer systems.
Proceedings of the 16th International Conference on Networks, 2008

CrePes - Warum und wie Schüler ab 8 Jahren Programmieren lernen sollten.
Proceedings of the DeLFI 2008: Die 6. e-Learning Fachtagung Informatik der Gesellschaft für Informatik e.V., 07., 2008

Using Epidemic Hoarding to Minimize Load Delays in P2P Distributed Virtual Environments.
Proceedings of the Collaborative Computing: Networking, 2008

2007
The SEMPA prototype - using XAML and web services for rich interactive Peer-to-Peer applications.
Proceedings of the 3rd International Conference on Collaborative Computing: Networking, 2007


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