Martin R. Wolf

According to our database1, Martin R. Wolf authored at least 13 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2023
Teamwork in Software Development and What Personality Has to Do with It - An Overview.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

Applying Leaderboards for Quality Improvement in Software Development Projects.
Proceedings of the Software Engineering for Games in Serious Contexts, 2023

2020
A Pond Full of Phishing Games - Analysis of Learning Games for Anti-Phishing Education.
Proceedings of the Model-driven Simulation and Training Environments for Cybersecurity, 2020

2019
Through a Mirror Darkly - On the Obscurity of Teaching Goals in Game-Based Learning in IT Security.
Proceedings of the Simulation Gaming Through Times and Disciplines, 2019

2017
The Motivational Competence Developing Game Framework.
Proceedings of the Mensch und Computer 2017, 2017

Change Management für Informatiker.
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

Competence Developing Games.
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

WS04 CDG.
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

makeIT(true); - //Rette die Heimat von Beta17!
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

2016
The Pyramid Assessment Framework for 'Competence Developing Games'.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

2014
The economic effectiveness of serious games in the healthcare environment - Application and Evaluation of the Comparative Transformation Model (CTM).
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014

Steigerung der Effektivität durch Prozessmodellierungs-Tools - Änderbarkeit und Transparenz von Prozessen am Beispiel der Business Simulation Apollo 13.
Proceedings of the 44. Jahrestagung der Gesellschaft für Informatik, Big Data, 2014

2013
A comparative transformation model for process changes using Serious Games.
Proceedings of the IEEE 2nd International Conference on Serious Games and Applications for Health, 2013


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