René Röpke

Orcid: 0000-0003-0250-8521

According to our database1, René Röpke authored at least 48 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
A Comparative Study on Converting Educational Materials into OER: ConvOERter vs. Manual.
Proceedings of the 15th International Conference on Education Technology and Computers, 2023

Towards a Competitive Two-Player Anti-phishing Learning Game.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

WebWriter: A System to Author and Remix Explorables - Requirements & First Prototype.
Proceedings of DELFI Workshops 2023, 11.-13. September 2023, Aachen, 2023

Semi-assisted Module Handbook Content Extraction for the Application of Curriculum Analytics.
Proceedings of the DELFI 2023, 2023

Supporting Individualized Study Paths Using an Interactive Study Planning Tool.
Proceedings of the DELFI 2023, 2023

KI-gestützte Studienplanung und Kohortenverfolgung.
Proceedings of DELFI Workshops 2023, 11.-13. September 2023, Aachen, 2023

KI-gestützte Studienverlaufsplanung und -analyse mit AIStudyBuddy.
Proceedings of DELFI Workshops 2023, 11.-13. September 2023, Aachen, 2023

A Grammar and Parameterization-Based Generator for Python Programming Exercises.
Proceedings of the Sixth Workshop "Automatische Bewertung von Programmieraufgaben", 2023

2022
Exploring and Evaluating Different Game Mechanics for Anti-Phishing Learning Games.
Int. J. Serious Games, 2022

A Combined Approach of Process Mining and Rule-Based AI for Study Planning and Monitoring in Higher Education.
Proceedings of the Process Mining Workshops, 2022

More Than Meets the Eye - An Anti-Phishing Learning Game with a Focus on Phishing Emails.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

Gamifying JupyterLab to Encourage Continuous Interaction in Programming Education.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

Offene Entwicklung nachhaltiger Bildungstechnologien.
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022

Better the Phish You Know: Evaluating Personalization in Anti-Phishing Learning Games.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

2021
Gamified Learning Theory: The Moderating role of learners' learning tendencies.
Int. J. Serious Games, 2021

A Modular Architecture for Personalized Learning Content in Anti-Phishing Learning Games.
Proceedings of the Software Engineering 2021 Satellite Events, Braunschweig/Virtual, Germany, February 22, 2021

Phishing Academy: Evaluation of a Digital Educational Game on URLs and Phishing.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

Exploring Different Game Mechanics for Anti-phishing Learning Games.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

Konzeption und Entwicklung eines interaktiven E-Mail-Interface für Anti-Phishing Lernspiele.
Proceedings of the DELFI 2021, 2021

2020
A Pond Full of Phishing Games - Analysis of Learning Games for Anti-Phishing Education.
Proceedings of the Model-driven Simulation and Training Environments for Cybersecurity, 2020

Towards Personalized Game-Based Learning in Anti-Phishing Education.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Interactive Gamification Analytics Tool (IGAT).
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT).
Proceedings of the Addressing Global Challenges and Quality Education, 2020

Eine forschungspraktische Perspektive auf xAPI-Registries.
Proceedings of the DELFI 2020, 2020

Ein Webbasiertes Tool zur Konvertierung von Bildungsmaterialien in OER.
Proceedings of the DELFI 2020, 2020

2019
Through a Mirror Darkly - On the Obscurity of Teaching Goals in Game-Based Learning in IT Security.
Proceedings of the Simulation Gaming Through Times and Disciplines, 2019

Mit G/P/S durch die Welt der spielbasierten Lernanwendungen und Serious Games für IT-Sicherheit.
Proceedings of the DeLFI 2019, 2019

Mit der Lupe unterwegs - eine spiel-basierte Lernanwendung zu Sicherheit im Internet.
Proceedings of the DeLFI 2019, 2019

Dungeons & DFAs.
Proceedings of the DeLFI 2019, 2019

MTLG - Helping students and teachers creating and analysing simulations and games from a didactical and technical perspective.
Proceedings of the DeLFI 2019, 2019

ILSA - ein integriertes Lernstil-Analysesystem für Moodle.
Proceedings of the DeLFI 2019, 2019

Teaching Defence Against the Dark Arts Using Game-Based Learning: A Review of Learning Games for Cybersecurity Education.
Proceedings of the Computer Supported Education - 11th International Conference, 2019

The Problem with Teaching Defence against the Dark Arts: A Review of Game-based Learning Applications and Serious Games for Cyber Security Education.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

Group Formation in the Digital Age: Relevant Characteristics, Their Diagnosis, and Combination for Productive Collaboration.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

2018
Who is the Perfect Match?
i-com, 2018

Towards Multi-touch Learning Applications in Collaborative Education.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Adaptive Buttons für zielgruppengerechtes App Design.
Proceedings of the Mensch und Computer 2018, 2018

Förderung überfachlicher Kompetenzen in praktischen Software-Engineering-Veranstaltungen der RWTH Aachen.
Proceedings of the Hochschuldidaktik der Informatik - HDI 2018, 2018

Kollaboration am Tabletop - Ein Kanban-Board für horizontalausgerichtete Multitouch Displays.
Proceedings of the DeLFI 2018, 2018

Lernstil-basierte Evaluation von Nutzungsverhalten der Lernplattform eines Blended Learning Kurses der RWTH Aachen.
Proceedings of the DeLFI 2018, 2018

Schrittweise Hilfestellung bei der App-Installation für technikferne Erwachsene direkt am Gerät.
Proceedings of the DeLFI 2018, 2018

Restructuring Linear Discussions in Mind Maps by Crowdsourcing.
Proceedings of the DeLFI 2018, 2018

Kollaboratives Multitouch Lernspiel für Reguläre Ausdrücke.
Proceedings of the DeLFI 2018, 2018

2017
Verwendung pseudonymer Identitäten zur Unterstützung von Learning Analytics in offenen Lernumgebungen(Using Pseudonymous Identities to support Learning Analytics in Open Learning Environments).
Proceedings of the Joint Proceedings of the Pre-Conference Workshops of DeLFI and GMW 2017 co-located with 15th e-Learning Conference of the German Computer Society (DeLFI 2017) and the 25th Annual Conference of the Gesellschaft für Medien in der Wissenschaft (GMW 2017), 2017

mod_groupformation: Moodle Plugin zur algorithmisch optimierten Lerngruppenbildung.
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017

Eine extravertierte und eine gewissenhafte Person in jeder Lerngruppe! Effekte der Verteilung von Persönlichkeitsmerkmalen auf Zufriedenheit und Lernergebnis.
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017

2016
MoodlePeers: Factors Relevant in Learning Group Formation for Improved Learning Outcomes, Satisfaction and Commitment in E-Learning Scenarios Using GroupAL.
Proceedings of the Adaptive and Adaptable Learning, 2016

MoodlePeers: Automatisierte Lerngruppenbildung auf Grundlage psychologischer Merkmalsausprägungen in E-Learning-Systemen.
Proceedings of the DeLFI 2016, 2016


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