Matthew William Fendt

Orcid: 0000-0002-8435-5292

According to our database1, Matthew William Fendt authored at least 10 papers between 2010 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Influencing the Behavioral Responses of Players in an Interactive Narrative Game through Music and Arousal Congruency.
Proceedings of the IEEE Conference on Games, 2019

Using Learning Games to Teach Texas Civil War History to Public Middle School Students.
Proceedings of the IEEE Conference on Games, 2019

2017
Leveraging Intention Revision in Narrative Planning to Create Suspenseful Stories.
IEEE Trans. Comput. Intell. AI Games, 2017

Game-Based Learning about 19th Century Poets.
Proceedings of the Thirtieth International Florida Artificial Intelligence Research Society Conference, 2017

2015
A Survey and Analysis of Techniques for Player Behavior Prediction in Massively Multiplayer Online Role-Playing Games.
IEEE Trans. Emerg. Top. Comput., 2015

2014
Adapting IRIS, a Non-Interactive Narrative Generation System, to an Interactive Text Adventure Game.
Proceedings of the Twenty-Seventh International Florida Artificial Intelligence Research Society Conference, 2014

2013
Evaluating the Use of Action Templates to Create Suspense in Narrative Planning.
Proceedings of the Intelligent Narrative Technologies VI, 2013

2012
Achieving the Illusion of Agency.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

2011
The Case for Intention Revision in Stories and its Incorporation into IRIS, a Story-Based Planning System.
Proceedings of the Intelligent Narrative Technologies IV, 2011

2010
Dynamic social planning and intention revision in generative story planning.
Proceedings of the International Conference on the Foundations of Digital Games, 2010


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