Rogelio Enrique Cardona-Rivera

Orcid: 0000-0002-6720-568X

According to our database1, Rogelio Enrique Cardona-Rivera authored at least 35 papers between 2011 and 2023.

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Bibliography

2023
Aligning story and gameplay through narrative goals.
Entertain. Comput., August, 2023

Gathering as Design Process: Physical Prototyping for Culturally Sustaining Computational Technologies.
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023

Evolving Interactive Narrative Worlds.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

2022
Bronco: A Universal Authoring Language for Controllable Text Generation.
Proceedings of the Interactive Storytelling, 2022

A Case-Based Reasoning Approach to Plugin Parameter Selection in Vocal Audio Production.
Proceedings of the Case-Based Reasoning Research and Development, 2022

Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
Towards a Formal Model of Narratives.
CoRR, 2021

OGrES Welcome! Toward a Systematic Theory for Serious Game Design.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2020
A Typology of Imperative Game Goals.
Game Stud., 2020

GFI: A Formal Approach to Narrative Design and Game Research.
Proceedings of the Interactive Storytelling, 2020

Narrative Goals in Games: A Novel Nexus of Story and Gameplay.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Computational approaches to analyzing and generating comics.
Proceedings of the 42th Annual Meeting of the Cognitive Science Society, 2020

Comparing Gamepad and Naturally-mapped Controller Effects on Perceived Virtual Reality Experiences.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020

Invisible Dynamic Mechanic Adjustment in Virtual Reality Games.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

Using Domain Compilation to Add Belief to Narrative Planners.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

Foundations of a Computational Science of Game Design: Abstractions and Tradeoffs.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

2019
Partial-Order, Partially-Seen Observations of Fluents or Actions for Plan Recognition as Planning.
CoRR, 2019

SCOPE: Selective Cross-Validation over Parameters for Elo.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

2018
Blue sky ideas in artificial intelligence education from the EAAI 2017 new and future AI educator program.
AI Matters, 2018

2017
Bardic: Generating Multimedia Narratives for Game Logs.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

Toward Combining Domain Theory and Recipes in Plan Recognition.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

Cognitively-Grounded Procedural Content Generation.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
Generating Abstract Comics.
Proceedings of the Interactive Storytelling, 2016

The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

PlotShot: Generating Discourse-Constrained Stories Around Photos.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Symbolic Plan Recognition in Interactive Narrative Environments.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015

2014
Foreseeing Meaningful Choices.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

A Knowledge Representation that Models Memory in Narrative Comprehension.
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014

2013
A community college blended learning classroom experience through Artificial Intelligence in Games.
Proceedings of the IEEE Frontiers in Education Conference, 2013

A Cognitivist Theory of Affordances for Games.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

2012
Achieving the Illusion of Agency.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

Characterizing gameplay in a player model of game story comprehension.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

Large-Scale Conflicts in Massively Multiplayer Online Games.
Proceedings of the Complex Sciences - Second International Conference, 2012

2011
Narrative affordance: towards a model of the foreseeability and perceivability of story elements in an interactive narrative.
Proceedings of the Foundations of Digital Games, 2011

Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative.
Proceedings of the Intelligent Narrative Technologies IV, 2011


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