Maximiliano Miranda

According to our database1, Maximiliano Miranda authored at least 10 papers between 2015 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2021
Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality.
Entertain. Comput., 2021

Interactive Explainable Case-Based Reasoning for Behavior Modelling in Videogames.
Proceedings of the 33rd IEEE International Conference on Tools with Artificial Intelligence, 2021

2020
Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning.
Proceedings of the Case-Based Reasoning Research and Development, 2020

Developing an automated planning tool for non-player character behavior.
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020

2019
Towards Human-Like Bots Using Online Interactive Case-Based Reasoning.
Proceedings of the Case-Based Reasoning Research and Development, 2019

2018
A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game.
Proceedings of the Case-Based Reasoning Research and Development, 2018

2017
A machine learning approach to predict the winner in StarCraft based on influence maps.
Entertain. Comput., 2017

Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man.
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017

2016
A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

2015
Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015


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