Nahum Álvarez

Orcid: 0000-0003-1717-2506

According to our database1, Nahum Álvarez authored at least 15 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Partially Preemptive Multi Skill/Mode Resource-Constrained Project Scheduling with Generalized Precedence Relations and Calendars.
Proceedings of the 29th International Conference on Principles and Practice of Constraint Programming, 2023

2021
Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality.
Entertain. Comput., 2021

CAMP-IRL Agents: Extracting Multiple Behavior Profiles for Pedestrian Simulation.
Proceedings of the 13th International Conference on Agents and Artificial Intelligence, 2021

2019
Contextual Action with Multiple Policies Inverse Reinforcement Learning for Behavior Simulation.
Proceedings of the 11th International Conference on Agents and Artificial Intelligence, 2019

2018
Inverse Reinforcement Learning for Agents Behavior in a Crowd Simulator.
Proceedings of the Massively Multi-Agent Systems II - International Workshop, 2018

2017
A study on an efficient spatialisation technique for near-field sound in video games.
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017

Towards an Emotion-Driven Adaptive System for Video Game Music.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Intelligent Biohazard Training Based on Real-Time Task Recognition.
ACM Trans. Interact. Intell. Syst., 2016

An approach to realistic physical simulation of digitally captured deformable linear objects.
Proceedings of the 2016 IEEE International Conference on Simulation, 2016

An interactive simulator for deformable linear objects manipulation planning.
Proceedings of the 2016 IEEE International Conference on Simulation, 2016

2015
Narrative Balance Management in an Intelligent Biosafety Training Application for Improving User Performance.
Int. J. Artif. Intell. Educ., 2015

Trajectory planning for reaching an object on a table using accumulated action data.
Proceedings of the 2015 IEEE/SICE International Symposium on System Integration, 2015

Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

2014
An authoring tool for modeling the narrative flow in a virtual training application.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

2012
Exploring Body Language as Narrative Interface.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012


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