Micael Sousa

Orcid: 0000-0003-0283-778X

According to our database1, Micael Sousa authored at least 17 papers between 2020 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2025
Games! What are they good for? The Struggle of Serious Game Adoption for Rehabilitation.
CoRR, January, 2025

MACMEO: Playable Framework for Analog, Hybrid and Digital Serious Game Design.
Int. J. Serious Games, 2025

Finding Mechanisms to Build Analog Games for Spatial Planning and City Building.
Proceedings of the IEEE Conference on Games, 2025

2023
For Soft Skills, Hard Games! - An Experiment Using Game-Based Methodologies in the Training of Health Students.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

Transforming tourist maps to increase heritage awareness uses for gamification and serious games.
Proceedings of the 18th International Conference on Persuasive Technology, Adjunct Proceedings co-located with PERSUASIVE 2023, Eindhoven University of Technology, Eindhoven, The Netherlands, April 19th, 2023

CSSII: A Player Motivation Model for Tabletop Games.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

2022
Serious Games in Spatial Planning: Strengths, Limitations and Support Frameworks.
Int. J. Serious Games, 2022

Transforming Google Drawings into a game-based nudging tool for collaboration.
Proceedings of the 17th International Conference on Persuasive Technology, 2022

2021
Serious board games: modding existing games for collaborative ideation processes.
Int. J. Serious Games, 2021

Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame.
Proceedings of the Serious Games - Joint International Conference, 2021

Gamifying Serious Games: Modding Modern Board Games to Teach Game Potentials.
Proceedings of the Gaming, Simulation and Innovations: Challenges and Opportunities, 2021

Mechanics or Mechanisms: defining differences in analog games to support game design.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City.
Frontiers Comput. Sci., 2020

Towards a new hybrid game model: designing tangible experiences.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Modern Serious Board Games: modding games to teach and train civil engineering students.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020


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