Micael Sousa

Orcid: 0000-0003-0283-778X

According to our database1, Micael Sousa authored at least 13 papers between 2020 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
For Soft Skills, Hard Games! - An Experiment Using Game-Based Methodologies in the Training of Health Students.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

Transforming tourist maps to increase heritage awareness uses for gamification and serious games.
Proceedings of the 18th International Conference on Persuasive Technology, Adjunct Proceedings co-located with PERSUASIVE 2023, Eindhoven University of Technology, Eindhoven, The Netherlands, April 19th, 2023

CSSII: A Player Motivation Model for Tabletop Games.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

2022
Serious Games in Spatial Planning: Strengths, Limitations and Support Frameworks.
Int. J. Serious Games, 2022

2021
Serious board games: modding existing games for collaborative ideation processes.
Int. J. Serious Games, 2021

Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame.
Proceedings of the Serious Games - Joint International Conference, 2021

Gamifying Serious Games: Modding Modern Board Games to Teach Game Potentials.
Proceedings of the Gaming, Simulation and Innovations: Challenges and Opportunities, 2021

Mechanics or Mechanisms: defining differences in analog games to support game design.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City.
Frontiers Comput. Sci., 2020

Towards a new hybrid game model: designing tangible experiences.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Modern Serious Board Games: modding games to teach and train civil engineering students.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020


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