Micaela Martin

Orcid: 0000-0001-6100-7538

According to our database1, Micaela Martin authored at least 8 papers between 2022 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Comparative study of interaction methods for mobile gaming while running on a treadmill.
Comput. Graph., December, 2023

Una experiencia de Turismo cultural en Realidad Aumentada: Guardianes de Segorbe (A Cultural Tourism experience in Augmented Reality: Guardians of Segorbe).
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023

Probando los efectos de la representación no fotorrealista en los videojuegos: Un estudio comparativo (Testing the Effects of Non-Photorealistic Rendering on Video Games: A Comparative Study).
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023

Desarrollo de un videojuego de cinta para correr: Tecnología y Mecánicas (Development of a Treadmill Video Game: Technology and Mechanics).
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023

2022
Comparison Between Running on a Treadmill in a Simulator and in a Video Game.
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022

A Face-Tracking Method for Estimating Cadence on Treadmills.
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022

Testing wave function collapse to represent behaviors in video games (poster).
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022

Playing Ring Fit Adventures on the floor or on a treadmill: a comparative study.
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022


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