Michael B. Holte

Orcid: 0000-0002-0538-2779

According to our database1, Michael B. Holte authored at least 29 papers between 2005 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2020
Emergent Behaviour of Therapists in Virtual Reality Rehabilitation of Acquired Brain Injury.
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020

The Virtual Dressing Room: A Return Rate Study.
Proceedings of the Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications, 2020

2019
Simple Mouse Attribute Analysis.
Proceedings of the HCI in Business, Government and Organizations. Information Systems and Analytics, 2019

2018
A Virtual Promotional Tool for Student Enrolment.
EAI Endorsed Trans. Creative Technol., 2018

An Interactive Multisensory Virtual Environment for Developmentally Disabled.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
The Influence of Biofeedback on Exercise Correctness and Muscle Activity.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

A Review on Individual Assessment of Strength Training Using Smartphone Applications.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Analysis of Motivation in Virtual Reality Stroke Rehabilitation.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

The Impact of Virtual Reality Training on Patient-Therapist Interaction.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

2016
AcuTable: A Touch-Enabled, Actuated Tangible User Interface.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016

2015
Chromatic shadow detection and tracking for moving foreground segmentation.
Image Vis. Comput., 2015

The Virtual Dressing Room: A Usability and User Experience Study.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

Keep it accurate and diverse: Enhancing action recognition performance by ensemble learning.
Proceedings of the 2015 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2015

2014
3D interest point detection using local surface characteristics with application in action recognition.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

2013
The Virtual Dressing Room: A Perspective on Recent Developments.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

2012
Human Pose Estimation and Activity Recognition From Multi-View Videos: Comparative Explorations of Recent Developments.
IEEE J. Sel. Top. Signal Process., 2012

A Local 3-D Motion Descriptor for Multi-View Human Action Recognition from 4-D Spatio-Temporal Interest Points.
IEEE J. Sel. Top. Signal Process., 2012

Selective spatio-temporal interest points.
Comput. Vis. Image Underst., 2012

2011
Human action recognition using multiple views: a comparative perspective on recent developments.
Proceedings of the 2011 joint ACM workshop on Human gesture and behavior understanding, 2011

A selective spatio-temporal interest point detector for human action recognition in complex scenes.
Proceedings of the IEEE International Conference on Computer Vision, 2011

3D Human Action Recognition for Multi-view Camera Systems.
Proceedings of the International Conference on 3D Imaging, 2011

2010
View-invariant gesture recognition using 3D optical flow and harmonic motion context.
Comput. Vis. Image Underst., 2010

2009
Detection and removal of chromatic moving shadows in surveillance scenarios.
Proceedings of the IEEE 12th International Conference on Computer Vision, ICCV 2009, Kyoto, Japan, September 27, 2009

2008
View invariant gesture recognition using the CSEM SwissRanger SR-2 camera.
Int. J. Intell. Syst. Technol. Appl., 2008

View invariant gesture recognition using 3D motion primitives.
Proceedings of the IEEE International Conference on Acoustics, 2008

Fusion of range and intensity information for view invariant gesture recognition.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2008

2007
Motion Primitives and Probabilistic Edit Distance for Action Recognition.
Proceedings of the Gesture-Based Human-Computer Interaction and Simulation, 2007

2006
Action Recognition Using Motion Primitives and Probabilistic Edit Distance.
Proceedings of the Articulated Motion and Deformable Objects, 4th International Conference, 2006

2005
Obstacle detection by stereo vision, introducing the pq method.
Proceedings of the ICINCO 2005, 2005


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