Michael John

Orcid: 0000-0001-8412-354X

According to our database1, Michael John authored at least 25 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.



In proceedings 
PhD thesis 


On csauthors.net:


Quantified Health: A Feasibility Study on a Sensor-Based Feedback and Assistance System in Cardiology, Oncology and Orthopaedics.
Proceedings of the 17th International Joint Conference on Biomedical Engineering Systems and Technologies, 2024

Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation.
ACM Trans. Access. Comput., 2022

Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Lossless exchange of automation project configuration data.
Proceedings of the 21st IEEE International Conference on Emerging Technologies and Factory Automation, 2016

RehaInterAct - Der sensorbasierte Therapieraum der Zukunft.
Proceedings of the Mensch und Computer 2015, 2015

Integrating different information types within AutomationML.
Proceedings of the 2014 IEEE Emerging Technology and Factory Automation, 2014

Spielerisch Fahrleistung erfassen - Der Silvergame Fahrsimulator.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Innovative Rehabilitation Technologies for Home Environments - An Overview.
Proceedings of the Handbook of Ambient Assisted Living, 2012

Bewegungsverfolgung für Präventions- und Rehabilitationsübungen: Evaluation des Kinect-Sensors und eines markerbasierten Systems.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Serious Gaming für Senioren - Das Projekt Silvergame.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

Modeling Player Retention in Madden NFL 11.
Proceedings of the Twenty-Third Conference on Innovative Applications of Artificial Intelligence, 2011

Towards self-organization of networked medical devices.
Proceedings of the IEEE 16th Conference on Emerging Technologies & Factory Automation, 2011

Data cracker: developing a visual game analytic tool for analyzing online gameplay.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Silvergame - ein Projekt für soziale Integration und multimediale Interaktion älterer Menschen.
Elektrotech. Informationstechnik, 2010

Cooperative and human aspects of software engineering (CHASE 2008).
Proceedings of the 30th International Conference on Software Engineering (ICSE 2008), 2008

For the Special issue on Qualitative Software Engineering Research.
Inf. Softw. Technol., 2007

Gelebter Wissenstransfer in regionale Software-Unternehmen - Das Berlin-Brandenburger Softwareforum.
Proceedings of the 36. Jahrestagung der Gesellschaft für Informatik, 2006

Semantische Technologien im Informations- und Wissensmanagement: Geschichte, Anwendungen und Ausblick.
Proceedings of the Semantic Web: Wege zur vernetzten Wissensgesellschaft, 2006

Human and social factors of software engineering: workshop summary.
ACM SIGSOFT Softw. Eng. Notes, 2005

Erfahrungsmanagement: Status Quo und Herausforderungen an die Unterstützung durch Erfahrungsdatenbanken.
Proceedings of the Lernen, 2005

Human and social factors of software engineering.
Proceedings of the 27th International Conference on Software Engineering (ICSE 2005), 2005

Community-Management in Unternehmen mit Wiki- und Weblogtechnologien.
Proceedings of the Virtuelle Organisation und Neue Medien 2005, Workshop GeNeMe 2005, 2005

Modellierung von Expertennetzwerken.
Proceedings of the Modellierung 2004, Proceedings zur Tagung, 23.-26. März 2004, 2004

Knowledge Networks - Managing Collaborative Knowledge Spaces.
Proceedings of the Advances in Learning Software Organizations, 6th International Workshop, 2004