Michael Katchabaw

Affiliations:
  • University of Western Ontario, Canada


According to our database1, Michael Katchabaw authored at least 40 papers between 1994 and 2023.

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Bibliography

2023
Combating Computer Vision-Based Aim Assist Tools in Competitive Online Games.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

2021
Leveraging Reinforcement Learning and WaveFunctionCollapse for Improved Procedural Level Generation.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

2019
Simulating Visual Acuity for Autonomous Agent: A Data-Driven Approach.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

2018
A Psychometric Detection System to Create Dynamic Psychosocial Relationships Between Non-Player Characters.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

2015
Artificial society generation for modern video games.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

The virtual little albert experiment: Creating conditioned emotion response in virtual agents.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2014
A methodological approach to identifying and quantifying video game difficulty factors.
Entertain. Comput., 2014

Enabling motivated believable agents with reinforcement learning.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

2013
Bringing auto dynamic difficulty to commercial games: A reusable design pattern based approach.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Modeling Autobiographical Memory for Believable Agents.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

An Experimental Approach to Identifying Prominent Factors in Video Game Difficulty.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Software design patterns for enabling auto dynamic difficulty in video games.
Proceedings of the 17th International Conference on Computer Games, 2012

Believability Through Psychosocial Behaviour: Creating Bots That Are More Engaging and Entertaining.
Proceedings of the Believable Bots, 2012

2010
A flexible multi-model approach to psychosocial integration in non player characters in modern video games.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

2008
An emergent framework for realistic psychosocial behaviour in non player characters.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2007
WLocator: An Indoor Positioning System.
Proceedings of the Third IEEE International Conference on Wireless and Mobile Computing, 2007

Resource Matching in a Peer-to-Peer Computational Framework.
Proceedings of the 2007 International Conference on Internet Computing, 2007

Story scripting for automating cinematics and cut-scenes in video games.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

2005
Usage based service differentiation for end-to-end quality of service management.
Comput. Commun., 2005

Context-aware service selection based on dynamic and static service attributes.
Proceedings of the 2005 IEEE International Conference on Wireless And Mobile Computing, 2005

Network Performance in High Performance Linux Clusters.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2005

Network Performance in Distributed HPC Clusters.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2005

SCAR: A Stateless Approach to Achieving Scalable Quality of Service.
Proceedings of The 2005 International Conference on Internet Computing, 2005

Hpcbench - A Linux-Based Network Benchmark for High Performance Networks.
Proceedings of the 19th Annual International Symposium on High Performance Computing Systems and Applications (HPCS 2005), 2005

Bringing New HOPE to Networked Games: Using Optimistic Execution to Improve Quality of Service.
Proceedings of the Digital Games Research Conference 2005, 2005

Neomancer: An Exercise in Interdisciplinary Academic Game Development.
Proceedings of the Digital Games Research Conference 2005, 2005

A Realistic Reaction System for Modern Video Games.
Proceedings of the Digital Games Research Conference 2005, 2005

2003
Administrative Policies to Regulate Quality of Service Management in Distributed Multimedia Applications.
Proceedings of the Management of Multimedia Networks and Services, 2003

2001
Issues in Managing Soft QoS Requirements in Distributed Systems Using a Policy-Based Framework.
Proceedings of the Policies for Distributed Systems and Networks, 2001

Distributed Resource Management to Support Distributed Application-Specific Quality of Service.
Proceedings of the Management of Multimedia on the Internet, 2001

2000
Driving resource management with application-level quality of service specifications.
Decis. Support Syst., 2000

Managing Soft QoS Requirements in Distributed Systems.
Proceedings of the 2000 International Workshop on Parallel Processing, 2000

1999
Making distributed applications manageable through instrumentation.
J. Syst. Softw., 1999

Using User Hints to Guide Resource Management for Quality of Service.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 1999

1997
Supporting Dynamic Policy Change Using CORBA System Management Facilities.
Proceedings of the Integrated Network Management V, 1997

1996
Policy-driven fault management in distributed systems.
Proceedings of the Seventh International Symposium on Software Reliability Engineering, 1996

Evaluating the costs of management: a distributed applications management testbed.
Proceedings of the 1996 conference of the Centre for Advanced Studies on Collaborative Research, 1996

1995
Interworking of traders in a distributed computing environment.
Proceedings of the 1995 Conference of the Centre for Advanced Studies on Collaborative Research, 1995

Integrating visualization into event monitoring and analysis in distributed systems management.
Proceedings of the 1995 Conference of the Centre for Advanced Studies on Collaborative Research, 1995

1994
Toward distributed applications management using the OSI management framework.
Proceedings of the 1994 Conference of the Centre for Advanced Studies on Collaborative Research, October 31, 1994


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