Michael R. Macedonia

According to our database1, Michael R. Macedonia authored at least 43 papers between 1994 and 2013.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2013
3D for the Web.
IEEE Computer Graphics and Applications, 2013

2009
Virtual Worlds: A New Reality for Treating Post-Traumatic Stress Disorder.
IEEE Computer Graphics and Applications, 2009

2007
Generation 3D: Living in Virtual Worlds.
Computer, 2007

iPhones Target the Tech Elite.
Computer, 2007

The Future Arrives ... Finally.
Computer, 2007

2006
Moving Beyond HD.
Computer, 2006

Why Graphics Power Is Revolutionizing Physics.
Computer, 2006

It's the End of the Tube as We Know It.
Computer, 2006

Google Becomes an Entertainment Company.
Computer, 2006

2005
Power from the Edge.
Computer, 2005

2004
Small is Beautifu.
Computer, 2004

The Digital World's Midlife Crisis.
Computer, 2004

2003
The GPU Enters Computing's Mainstream.
Computer, 2003

Revitalizing Museums with Digital Technology.
Computer, 2003

2002
The Computer Graphics Wars Heat Up.
Computer, 2002

Linux in Hollywood: A Star is Born.
Computer, 2002

The End of Celluloid: Digital Cinema Emerges.
Computer, 2002

2001
Computing and the Future of Simulation.
Simul., 2001

In Search of the Grand Challenge.
Simul., 2001

Entertainment Computing - Will Linux Be Computer Games' Dark Horse OS?
Computer, 2001

E3 2001: The Birth of Ubiquitous Gaming?
Computer, 2001

Innovative Computing Powers Theme Park Adventures.
Computer, 2001

Tutorial 5: Virtual Reality for Fun and Profit.
Proceedings of the Virtual Reality 2001 Conference, 2001

2000
Distributed File Sharing: Barbarians at the Gates?
Computer, 2000

The Empire Strikes Back ... with the X-Box.
Computer, 2000

Using Technology and Innovations to Simulate Daily Life.
Computer, 2000

Why Digital Entertainment Drives the Need for Speed.
Computer, 2000

The Future of Shared Virtual Environments (Panel).
Proceedings of the Virtual Reality 2000 Conference, 2000

1999
Sony Versus Wintel: Mortal Combar.
Computer, 1999

Extreme VR - Modeling and Simulation for Virtual Worlds (Panel).
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

1998
The Future of Military Simulation (panel).
Proceedings of the 30th conference on Winter simulation, 1998

1997
A Taxonomy for Networked Virtual Environments.
IEEE Multim., 1997

Internetworked Graphics and the Web.
Computer, 1997

A Transatlantic Research and Development Environment.
IEEE Computer Graphics and Applications, 1997

In the News.
IEEE Computer Graphics and Applications, 1997

Virtual Reality Transfer Protocol (VRTP) Design Rationale.
Proceedings of the 6th Workshop on Enabling Technologies (WET-ICE '97), 1997

1996
Where no one has gone before.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

1995
Exploiting reality with multicast groups.
IEEE Computer Graphics and Applications, 1995

Internetwork Infrastructure Requirements for Virtual Environments.
Proceedings of the Procedings of the 1995 Symposium on Virtual Reality Modeling Language, 1995

Exploiting reality with multicast groups: a network architecture for large-scale virtual environments.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

NPSNET: A Multi-Player 3D Virtual Environment over the Internet.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

1994
NPSNET: A Network Software Architecture For Large Scale Virtual Environments.
Presence Teleoperators Virtual Environ., 1994

MBone Provides Audio and Video Across the Internet.
Computer, 1994


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