Carolina Cruz-Neira

According to our database1, Carolina Cruz-Neira
  • authored at least 36 papers between 1992 and 2016.
  • has a "Dijkstra number"2 of four.



In proceedings 
PhD thesis 




POTEL: low cost realtime virtual pottery maker simulator.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Protein Chemical Cross-linking/Mass Spectrometry: From raw data to fully immersive visualizations.
Proceedings of the Computational Imaging XIV, San Francisco, 2016

The renaissance of VR: are we going to do it right this time?
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

An integrated pipeline to create and experience compelling scenarios in virtual reality.
Proceedings of the Three-Dimensional Imaging, 2011

Guest Editor's Introduction: Special Section on the IEEE Virtual Reality Conference (VR).
IEEE Trans. Vis. Comput. Graph., 2009

Editor's introduction.
Computers & Graphics, 2009

V-Volcano: Addressing Students' Misconceptions in Earth Sciences Learning through Virtual Reality Simulations.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

Analyzing the performance of a cluster-based architecture for immersive visualization systems.
J. Parallel Distrib. Comput., 2008

Interactive Tracking of Three-Dimensional Critical Points in Unsteady, Large-scale CFD Datasets.
Proceedings of the 2008 International Conference on Computer Graphics & Virtual Reality, 2008

A Distributed Framework for Scalable Large-Scale Crowd Simulation.
Proceedings of the Virtual Reality, 2007

Hierarchical visualization of metabolic networks using virtual reality.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Online Software Maintenance for Mission-Critical Systems.
Proceedings of the 22nd IEEE International Conference on Software Maintenance (ICSM 2006), 2006

The Emerging Technology of Virtual Environments.
JACIC, 2005

Integration of metabolic networks and gene expression in virtual reality.
Bioinformatics, 2005

Tweek: A Framework for Cross-Display Graphical User Interfaces.
Proceedings of the Computational Science and Its Applications, 2005

Implementing Immersive Clustering with VR Juggler.
Proceedings of the Computational Science and Its Applications, 2005

Cyclone Uppercut, a boxing game for an immersive environment.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Effects of physical and virtual rotations and display device on users of an architectural walkthrough.
Proceedings of the Proceedings VRCAI 2004, 2004

Developing an Integrated Wireless System for Fully Immersive Virtual Reality Environments.
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004

Computational Humanities: The New Challenge for VR.
IEEE Computer Graphics and Applications, 2003

Automated Testing of Virtual Reality Application Interfaces.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

Virtual reality interfaces using Tweek.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

VjControl: An Advanced Configuration Management Tool for VR Juggler Applications.
Proceedings of the Virtual Reality 2001 Conference, 2001

Distributed Virtual Reality Using Octopus.
Proceedings of the Virtual Reality 2001 Conference, 2001

Tutorial 5: Virtual Reality for Fun and Profit.
Proceedings of the Virtual Reality 2001 Conference, 2001

VR Juggler: A Virtual Platform for Virtual Reality Application Development.
Proceedings of the Virtual Reality 2001 Conference, 2001

Virtual Historical Heritage: Yuso Monastery.
ICHIM (2), 2001

A Voyage into Virtual Reality: Networking our VR Lab to Iowa Middle Schools and High Schools.
IEEE Computer Graphics and Applications, 2000

Using Immersive Virtual Environments for Certification.
IEEE Software, 1999

The Benefits of Statistical Visualization in an Immersive Environment.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

Making virtual reality useful: A report on immersive applications at Iowa State University.
Future Generation Comp. Syst., 1998

The Effect of Different Viewing Devices for the Sense of Presence of Immersion in Virtual Environments: A Comparison of Stereoprojections Based on Monitors, HMDs and Screens.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

Vibe: A Virtual Biomolecular Environment for Interactive Molecular Modeling.
Computers & Chemistry, 1996

Cosmic Worm in the Cave: Steering a High Perfomance Computing Application from a Virtual Environment.
Presence, 1995

Surround-screen projection-based virtual reality: the design and implementation of the CAVE.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

The Cave - Audio Visual Experience Automatic Virtual Environment.
Commun. ACM, 1992