Carolina Cruz-Neira

Orcid: 0000-0002-8499-8909

Affiliations:
  • University of Central Florida, Orlando, FL, USA
  • University of Arkansas at Little Rock, USA (former)


According to our database1, Carolina Cruz-Neira authored at least 66 papers between 1992 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
IEEE VR 2024 General Chairs Message.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Towards Next Generation of Pedestrian and Connected Vehicle In-the-Loop Research: A Digital Twin Co-Simulation Framework.
IEEE Trans. Intell. Veh., April, 2023

Exploring the Suitability of Using Virtual Reality and Augmented Reality for Anatomy Training.
IEEE Trans. Hum. Mach. Syst., April, 2023

LIFT - A System to Create Mixed 360° Video and 3D Content for Live Immersive Virtual Field Trip.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023

Perception and Proxemics with Virtual Humans on Transparent Display Installations in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Workspace VR: A Social and Collaborative Telework Virtual Reality Application.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

2022
Extended Reality (XR) for Condition Assessment of Civil Engineering Structures: A Literature Review.
Sensors, 2022

An empirical evaluation of two natural hand interaction systems in augmented reality.
Multim. Tools Appl., 2022

Towards Next Generation of Pedestrian and Connected Vehicle In-the-loop Research: A Digital Twin Simulation Framework.
CoRR, 2022

Immersive Visualization of Sneeze Simulation Data on Mobile Devices.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

A System Design to Create Mixed 360 Video and 3D Content for Virtual Field Trip.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Exploring Cues and Signaling to Improve Cross-Reality Interruptions.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

RA360SR: A Real-time Acceleration-adaptive 360-degree Video Super-resolution System.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Generative Research in the Context of Academic Extended Reality Research.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

ReCapture: A VR interactive narrative experience concerning perspectives and self-reflection.
Proceedings of the Engineering Reality of Virtual Reality 2022, 2022

Real-Time Aspects of VR Systems.
Virtual and Augmented Reality, 2022

VR/AR Output Devices.
Virtual and Augmented Reality, 2022

2021
On the Objective Evaluation of Motion Cueing in Vehicle Simulations.
IEEE Trans. Intell. Transp. Syst., 2021

The Combination of Artificial Intelligence and Extended Reality: A Systematic Review.
Frontiers Virtual Real., 2021

Structural Health Monitoring of a Foot Bridge in Virtual Reality Environment.
CoRR, 2021

2020
A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training.
IEEE Trans. Hum. Mach. Syst., 2020

Evaluating the user experience of omnidirectional VR walking simulators.
Entertain. Comput., 2020

2019
Multi-user display systems, Compendium of the State of the Art.
Proceedings of the Stereoscopic Displays and Applications XXX, 2019

Physical Space Performance Mapping for Lenticular Lenses in Multi-user VR Displays.
Proceedings of the Advances in Computer Graphics, 2019

Design and Architecture of an Affordable Optical Routing - Multi-user VR System with Lenticular Lenses.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2018
Virtual Reality and Games.
Multimodal Technol. Interact., 2018

2017
Laser Illuminated Projectors and their Benefits for Immersive Environments.
Proceedings of the Engineering Reality of Virtual Reality 2017, Burlingame, CA, USA, Janurary 29, 2017

2016
POTEL: low cost realtime virtual pottery maker simulator.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Protein Chemical Cross-linking/Mass Spectrometry: From raw data to fully immersive visualizations.
Proceedings of the Computational Imaging XIV, San Francisco, 2016

2015
The renaissance of VR: are we going to do it right this time?
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Photorealistic 3D omni-directional stereo simulator.
Proceedings of the Engineering Reality of Virtual Reality 2015, 2015

2011
An integrated pipeline to create and experience compelling scenarios in virtual reality.
Proceedings of the Three-Dimensional Imaging, 2011

2009
Guest Editor's Introduction: Special Section on the IEEE Virtual Reality Conference (VR).
IEEE Trans. Vis. Comput. Graph., 2009

Editor's introduction.
Comput. Graph., 2009

V-Volcano: Addressing Students' Misconceptions in Earth Sciences Learning through Virtual Reality Simulations.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

2008
Analyzing the performance of a cluster-based architecture for immersive visualization systems.
J. Parallel Distributed Comput., 2008

Interactive Tracking of Three-Dimensional Critical Points in Unsteady, Large-scale CFD Datasets.
Proceedings of the 2008 International Conference on Computer Graphics & Virtual Reality, 2008

2007
A Distributed Framework for Scalable Large-Scale Crowd Simulation.
Proceedings of the Virtual Reality, 2007

2006
Hierarchical visualization of metabolic networks using virtual reality.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Online Software Maintenance for Mission-Critical Systems.
Proceedings of the 22nd IEEE International Conference on Software Maintenance (ICSM 2006), 2006

2005
The Emerging Technology of Virtual Environments.
J. Aerosp. Comput. Inf. Commun., 2005

Integration of metabolic networks and gene expression in virtual reality.
Bioinform., 2005

Tweek: A Framework for Cross-Display Graphical User Interfaces.
Proceedings of the Computational Science and Its Applications, 2005

Implementing Immersive Clustering with VR Juggler.
Proceedings of the Computational Science and Its Applications, 2005

Cyclone Uppercut, a boxing game for an immersive environment.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Effects of physical and virtual rotations and display device on users of an architectural walkthrough.
Proceedings of the Proceedings VRCAI 2004, 2004

Developing an Integrated Wireless System for Fully Immersive Virtual Reality Environments.
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004

2003
Computational Humanities: The New Challenge for VR.
IEEE Computer Graphics and Applications, 2003

Automated Testing of Virtual Reality Application Interfaces.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

2002
Virtual reality interfaces using Tweek.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
VjControl: An Advanced Configuration Management Tool for VR Juggler Applications.
Proceedings of the Virtual Reality 2001 Conference, 2001

Distributed Virtual Reality Using Octopus.
Proceedings of the Virtual Reality 2001 Conference, 2001

Tutorial 5: Virtual Reality for Fun and Profit.
Proceedings of the Virtual Reality 2001 Conference, 2001

VR Juggler: A Virtual Platform for Virtual Reality Application Development.
Proceedings of the Virtual Reality 2001 Conference, 2001

Virtual Historical Heritage: Yuso Monastery.
Proceedings of the International Cultural Heritage Informatics Meeting: Proceedings from ICHIM 2001. Politechnico di Milano, Milan, Italy, September 3-7, 2001, 2001

2000
A Voyage into Virtual Reality: Networking our VR Lab to Iowa Middle Schools and High Schools.
IEEE Computer Graphics and Applications, 2000

1999
Using Immersive Virtual Environments for Certification.
IEEE Softw., 1999

XGobi vs the C2: Results of an experiment comparing data visualization in a 3-D immersive virtual reality environment with a 2-D workstation display.
Comput. Stat., 1999

The Benefits of Statistical Visualization in an Immersive Environment.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

1998
Making virtual reality useful: A report on immersive applications at Iowa State University.
Future Gener. Comput. Syst., 1998

1997
The Effect of Different Viewing Devices for the Sense of Presence of Immersion in Virtual Environments: A Comparison of Stereoprojections Based on Monitors, HMDs and Screens.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
Vibe: A Virtual Biomolecular Environment for Interactive Molecular Modeling.
Comput. Chem., 1996

A look behind the scenes of virtual reality applications.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996

1995
Cosmic Worm in the Cave: Steering a High Perfomance Computing Application from a Virtual Environment.
Presence Teleoperators Virtual Environ., 1995

1993
Surround-screen projection-based virtual reality: the design and implementation of the CAVE.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1992
The Cave - Audio Visual Experience Automatic Virtual Environment.
Commun. ACM, 1992


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