Mike Bailey

Orcid: 0000-0001-8772-2628

According to our database1, Mike Bailey authored at least 41 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Divergence Reduction in Monte Carlo Neutron Transport with On-GPU Asynchronous Scheduling.
ACM Trans. Model. Comput. Simul., January, 2024

2023
The Vulkan Computer Graphics API.
Proceedings of the ACM SIGGRAPH 2023 Courses, 2023

2022
A Whirlwind Introduction to Computer Graphics for Total Beginners.
Proceedings of the ACM SIGGRAPH 2022 Educator's Forum, 2022

2020
A whirlwind introduction to computer graphics.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Introduction to the Vulkan computer graphics API.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Introduction to the Vulkan® computer graphics API.
Proceedings of the SIGGRAPH Asia 2019 Courses, 2019

Developing Authoring Tools for Simulation-Based Intelligent Tutoring Systems: Lessons Learned.
Proceedings of the Adaptive Instructional Systems, 2019

2018
Introduction to the Vulkan Graphics API.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2016
Interacting with Large 3D Datasets on a Mobile Device.
IEEE Computer Graphics and Applications, 2016

Fundamentals seminar.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Creating Destructible Objects Using a 3D Voronoi Subdivison Tree.
Proceedings of the 15th International Conference on Computational Science and Its Applications, 2015

2014
A Summer Blender Camp: Modeling, Rendering, and Animation for High School Students.
IEEE Computer Graphics and Applications, 2014

Virtual Reality for the Masses.
IEEE Computer Graphics and Applications, 2014

From Real to Digital, and Vice Versa.
IEEE Computer Graphics and Applications, 2014

Virtual dog head: using 3D models to teach complex veterinary anatomy.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Using GPU Shaders for Visualization, Part 3.
IEEE Computer Graphics and Applications, 2013

Combining GPU data-parallel computing with OpenGL.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2012
(In?)Extricable Links between Data and Visualization: Preliminary Results from the VISTAS Project.
Proceedings of the Scientific and Statistical Database Management, 2012

Using Extruded Volumes to Visualize Time-Series Datasets.
Proceedings of the Expanding the Frontiers of Visual Analytics and Visualization, 2012

2011
Using GPU Shaders for Visualization, Part 2.
IEEE Computer Graphics and Applications, 2011

Introduction to computer graphics.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

GPU shaders for OpenGL 4.0.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

2010
Computer graphics shaders using OpenGL 4.X.
Proceedings of the ACM SIGGRAPH ASIA 2010 Courses, 2010

A physical rendering model for human teeth.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Using GPU Shaders for Visualization.
IEEE Computer Graphics and Applications, 2009

2008
Introduction to CG shaders.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Introduction to SIGGRAPH and interactive computer graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback.
Comput. Graph., 2007

Introduction to SIGGRAPH and computer graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

A GPU shader programming workshop.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

A hands-on environment for teaching GPU programming.
Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, 2007

2006
Shapes: allowing K-12 students to work in 3D.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

A gallery of mathematical teapot shaders.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Fast Realistic Rendering of Global Worlds Using Programmable Graphics Hardware 5.
J. Game Dev., 2005

Guest Editors' Introduction: Computer Graphics in Education.
IEEE Computer Graphics and Applications, 2005

Layered manufacturing for scientific visualization.
Commun. ACM, 2005

Layered manufacturing as a graphics display device.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Introduction to SIGGRAPH and computer graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Introduction to computer graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2002
Teaching gems for computer science and engineering.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Interacting with Direct Volume Rendering.
IEEE Computer Graphics and Applications, 2001


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