Andrew S. Glassner

Affiliations:
  • The Imaginary Institute, LLC, Seattle, WA, USA
  • Coyote Wind Studios, Seattle, WA, USA
  • Microsoft Research, Redmond, WA, USA
  • Xerox PARC, Palo Alto, CA, USA
  • University of North Carolina at Chapel Hill, Department of Computer Science, NC, USA


According to our database1, Andrew S. Glassner authored at least 89 papers between 1980 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
An Introduction to Quantum Computing.
Proceedings of the ACM SIGGRAPH 2023 Courses, 2023

2020
ML/DL roundup.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Deep learning: a crash course.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2010
Reconciling Circular and Elliptical Arcs.
J. Graphics, GPU, & Game Tools, 2010

2009
Introduction to computer graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Using stories to understand patterns.
Proceedings of the 4th IEEE Symposium on Visual Analytics Science and Technology, 2009

2008
An introduction to modeling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Introduction to SIGGRAPH and computer graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Recreational computer graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Speed Limit 55.
IEEE Computer Graphics and Applications, 2005

Crop Art, Part 3.
IEEE Computer Graphics and Applications, 2005

Quantum computing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Be here now together: extended abstract.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2004
Crop Art, Part 2.
IEEE Computer Graphics and Applications, 2004

Crop Art, Part 1.
IEEE Computer Graphics and Applications, 2004

Digital Cubism, Part 2.
IEEE Computer Graphics and Applications, 2004

Digital Cubism.
IEEE Computer Graphics and Applications, 2004

Around and Around.
IEEE Computer Graphics and Applications, 2004

About Face.
IEEE Computer Graphics and Applications, 2004

Introduction to computer graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Everyday Computer Graphics.
IEEE Computer Graphics and Applications, 2003

DMorph.
IEEE Computer Graphics and Applications, 2003

Venn and Now.
IEEE Computer Graphics and Applications, 2003

Image Search and Replace.
IEEE Computer Graphics and Applications, 2003

Digital Weaving, Part 3.
IEEE Computer Graphics and Applications, 2003

Digital Weaving, Part 2.
IEEE Computer Graphics and Applications, 2003

2002
Digital Weaving, Part 1.
IEEE Computer Graphics and Applications, 2002

Getting the Picture.
IEEE Computer Graphics and Applications, 2002

IEEE Computer Graphics and Applications, 2002

Putting the Pieces Together.
IEEE Computer Graphics and Applications, 2002

Interactive Pop-up Card Design, Part 2.
IEEE Computer Graphics and Applications, 2002

Interactive Pop-up Card Design, Part I.
IEEE Computer Graphics and Applications, 2002

The future of computer graphics: an enabling technology?
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Andres Glassner's other notebook - further recreations in computer graphics.
A K Peters, ISBN: 978-1-56881-171-0, 2002

2001
Quantum Computing, Part 3.
IEEE Computer Graphics and Applications, 2001

Quantum Computing, Part 2.
IEEE Computer Graphics and Applications, 2001

Quantum Computing, Part 1.
IEEE Computer Graphics and Applications, 2001

A Change of Scene.
IEEE Computer Graphics and Applications, 2001

Tricks of the Trade.
IEEE Computer Graphics and Applications, 2001

Fill 'Er Up!
IEEE Computer Graphics and Applications, 2001

Interactive Storytelling: People, Stories, and Games.
Proceedings of the Virtual Storytelling: Using Virtual Reality Technologies for Storytelling, 2001

2000
Soap Bubbles: Part 2.
IEEE Computer Graphics and Applications, 2000

Soap Bubbles: Part 1.
IEEE Computer Graphics and Applications, 2000

Hierarchical Textures.
IEEE Computer Graphics and Applications, 2000

The Digital Ceraunoscope: Synthetic Thunder and Lightning, Part 1.
IEEE Computer Graphics and Applications, 2000

Celtic Knots, Part 3.
IEEE Computer Graphics and Applications, 2000

Manned Flight.
IEEE Computer Graphics and Applications, 2000

1999
Active Storytelling.
Comput. Graph. Forum, 1999

Celtic Knots, Part 2.
IEEE Computer Graphics and Applications, 1999

Celtic Knotwork, Part I.
IEEE Computer Graphics and Applications, 1999

An Open and Shut Case.
IEEE Computer Graphics and Applications, 1999

String Crossings.
IEEE Computer Graphics and Applications, 1999

Fourier Polygons.
IEEE Computer Graphics and Applications, 1999

Fiction 2000: technology, tradition, and the essence of story.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Andrew Glassner's notebook - recreational computer graphics.
Morgan Kaufmann, ISBN: 978-1-55860-598-5, 1999

1998
Rendering.
IEEE Computer Graphics and Applications, 1998

The Triangular Manuscripts.
IEEE Computer Graphics and Applications, 1998

Know When to Fold.
IEEE Computer Graphics and Applications, 1998

Penrose Tiling.
IEEE Computer Graphics and Applications, 1998

Aperiodic Tiling.
IEEE Computer Graphics and Applications, 1998

Circular Reasoning.
IEEE Computer Graphics and Applications, 1998

Upon Reflection.
IEEE Computer Graphics and Applications, 1998

Artists and Technologists Working Together (Panel).
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998

Jury statement.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Constructing community in cyberspace.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
A Shape Synthesizer.
IEEE Computer Graphics and Applications, 1997

1996
More origami solids.
IEEE Computer Graphics and Applications, 1996

Origami Platonic solids.
IEEE Computer Graphics and Applications, 1996

Frieze groups.
IEEE Computer Graphics and Applications, 1996

Computer-generated solar halos and sun dogs.
IEEE Computer Graphics and Applications, 1996

Solar halos and sun dogs.
IEEE Computer Graphics and Applications, 1996

Breaking the Myth: a Picture is NOT (always) Worth a 1, 000 Words.
Proceedings of the 7th IEEE Visualization Conference, 1996

Chicken crossing.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

1995
Device-Directed Rendering.
ACM Trans. Graph., 1995

1994
C Header File and Vector Library.
Proceedings of the Graphics Gems, 1994

Building Vertex Normals from an Unstructured Polygon List.
Proceedings of the Graphics Gems, 1994

Foreword.
Proceedings of the Graphics Gems, 1994

1992
Geometric substitution: a tutorial.
IEEE Computer Graphics and Applications, 1992

2-d and 3-d Vector C Library.
Proceedings of the Graphics Gems III (IBM Version), 1992

Graphics GEMS C Header File.
Proceedings of the Graphics Gems III (IBM Version), 1992

Anti-Aliasing in triangular pixels.
Proceedings of the Graphics Gems III (IBM Version), 1992

Darklights.
Proceedings of the Graphics Gems III (IBM Version), 1992

Foreword.
Proceedings of the Graphics Gems III (IBM Version), 1992

1990
A two-dimensional view controller.
ACM Trans. Graph., 1990

1989
How to derive a spectrum from an RGB triplet.
IEEE Computer Graphics and Applications, 1989

1988
Spacetime ray tracing for animation.
IEEE Computer Graphics and Applications, 1988

1986
Adaptive precision in texture mapping.
Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, 1986

1984
Space subdivision for fast ray tracing.
IEEE Computer Graphics and Applications, 1984

1980
Musicbox in C: An Interactive, Graphic Digital Sound Editor.
Proceedings of the 1980 International Computer Music Conference, 1980


  Loading...