Milton Luiz Horn Vieira

Orcid: 0000-0002-6646-2799

Affiliations:
  • Federal University of Santa Catarina, Florianopolis, Brazil


According to our database1, Milton Luiz Horn Vieira authored at least 13 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of six.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2022
Case Studies of Motion Capture as a Tool for Human-Computer Interaction Research in the Areas of Design and Animation.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022

2021
Development of an Operation Console in Virtual Reality for a Serious Game Designed as a Tool for User Training in Piloting an Unmanned Aerial Vehicle.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

Kits for Patients with Transtibial Amputation in the Pre- and Post-prosthetic Phases.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service, 2021

3D Model of Ergonomic Socket Mechanism for Prostheses of Transtibial Amputees.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior, 2021

Theorized Work for Adapting the Principles of Animation to Virtual Reality as a New Form of Narrative for 3D Animation.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

2019
Style Invariant Locomotion Classification for Character Control.
Comput. Graph. Forum, 2019

Motion Capture Automated Customized Presets.
Proceedings of the Intelligent Human Systems Integration 2019, 2019

2018
Decoupling Expressiveness and Body-Mechanics in Human Motion.
Proceedings of the 31st SIBGRAPI Conference on Graphics, Patterns and Images, 2018

2017
Understanding Game Design for the Development of a Game Environment.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Game Design for Students: Teaching as a Whole Context.
Proceedings of the Advances in Human Factors in Wearable Technologies and Game Design, 2017

2016
Non-humanoid creature performance from human acting.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2014
Stereoscopic image quality in virtual environments.
Proceedings of the 2014 International Conference on 3D Imaging, 2014

2011
Animating Our Island's Culture - Spreading and Socializing Our Island's Culture through Digital Animation.
Proceedings of the Internationalization, Design and Global Development, 2011


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