Muhammad Mobeen Movania

Orcid: 0000-0001-6083-7329

According to our database1, Muhammad Mobeen Movania authored at least 12 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Bibliography

2023
GPU Implementation of Graph-Regularized Sparse Unmixing With Superpixel Structures.
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2023

Manifest: Public Speaking Training Using Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
Perceptual analysis of distance sampling and transmittance estimation techniques in biomedical volume visualization.
Turkish J. Electr. Eng. Comput. Sci., 2022

2018
A Tone-Mapping Technique Based on Histogram Using a Sensitivity Model of the Human Visual System.
IEEE Trans. Ind. Electron., 2018

2017
A novel parallel algorithm for computing the mooring line based on lumped-mass method.
Int. J. Model. Simul. Sci. Comput., 2017

2014
On-Site Volume Rendering with GPU-Enabled Devices.
Wirel. Pers. Commun., 2014

Coupling between In Vivo Endomicroscopic Imaging and Visualization Computing.
Proceedings of the Eighth International Conference on Complex, 2014

2013
Depth image based cloth deformation for virtual try-on.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
Volume graphics shaders for GPU
PhD thesis, 2012

Coupling between Meshless FEM Modeling and Rendering on GPU for Real-time Physically-based Volumetric Deformation.
J. WSCG, 2012

High-Performance Volume Rendering on the Ubiquitous WebGL Platform.
Proceedings of the 14th IEEE International Conference on High Performance Computing and Communication & 9th IEEE International Conference on Embedded Software and Systems, 2012

2009
Automated Local Adaptive Thresholding for Real-time Feature Detection and Rendering of 3D Endomicroscopic Images on GPU.
Proceedings of the 2009 International Conference on Computer Graphics & Virtual Reality, 2009


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