Farzam Farbiz

Orcid: 0000-0001-8387-6507

According to our database1, Farzam Farbiz authored at least 59 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Bibliography

2023
Knowledge-embedded machine learning and its applications in smart manufacturing.
J. Intell. Manuf., 2023

2022
Eigenbackground Revisited: Can We Model the Background with Eigenvectors?
J. Math. Imaging Vis., 2022

An Interoperable Framework for Heterogeneous IoT infrastructure to Unlock Data Value.
Proceedings of the Internet of Things, 2022

2019
Tool Wear Health Monitoring with Limited Degradation Data.
Proceedings of the TENCON 2019, 2019

2013
A Mixed Reality Virtual Clothes Try-On System.
IEEE Trans. Multim., 2013

Depth image based cloth deformation for virtual try-on.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Wrinkle flow for compact representation of predefined clothing animation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
Aligning a 3D headless avatar with a user's 2D face images in real-time.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

Avatar customization based on human body measurements.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

Ungrounded haptic rendering device for torque simulation in virtual tennis.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
A mixed reality system for virtual glasses try-on.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Virtual try-on of eyeglasses using 3D model of the head.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Variable frequency 60-<i>g</i> haptic renderer for virtual tennis simulation.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

Ungrounded handheld device for simulating high-forces of ball impacts in virtual tennis.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

Clothing segmentation and recoloring using background subtraction and back projection method.
Proceedings of the 18th IEEE International Conference on Image Processing, 2011

2010
A gesture control system for intuitive 3D interaction with virtual objects.
Comput. Animat. Virtual Worlds, 2010

Sub-100 grams ungrounded haptics device for 14-<i>g</i> impact simulation.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

Eye contact with a virtual character using a vision-based head tracker.
Proceedings of the Computer and Information Sciences, 2010

A back projection scheme for accurate mean shift based tracking.
Proceedings of the International Conference on Image Processing, 2010

2009
Robust Hand Tracking Using a Simple Color Classification Technique.
Int. J. Virtual Real., 2009

Computer-Generated Holography for Dynamic Display of 3D Objects with Full Parallax.
Int. J. Virtual Real., 2009

Virtual reality interactions using inexpensive webcams.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

The effect of facial animation on a dancing character.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

HVS based histogram adjustment for tone mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Eye HDR: gaze-adaptive system for displaying high-dynamic-range images.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Intergrating a gesture interface to a commercial online dance game.
Proceedings of the 2009 IEEE International Conference on Multimedia and Expo, 2009

2008
Dynamic display of 3D objects in real and virtual spaces with computer-generated holography.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

Adaptive computation of computer-generated holograms.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

Interacting with 3D objects in a virtual environment using an intuitive gesture system.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

Robust hand tracking using a skin tone and depth joint probability model.
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008

2007
An electrical muscle stimulation haptic feedback for mixed reality tennis game.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

A Compression Method for Arbitrary Precision Floating-Point Images.
Proceedings of the International Conference on Image Processing, 2007

QR Decomposition-Based Algorithm for Background Subtraction.
Proceedings of the IEEE International Conference on Acoustics, 2007

A 3D interactive kiosk system.
Proceedings of the 5th International Conference on Computer Graphics, 2007

2006
A mobile pet wearable computer and mixed reality system for human-poultry interaction through the internet.
Pers. Ubiquitous Comput., 2006

2005
Live three-dimensional content for augmented reality.
IEEE Trans. Multim., 2005

2004
Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing.
Pers. Ubiquitous Comput., 2004

Multisensory Musical Entertainment Systems.
IEEE Multim., 2004

A Human-Pet Interactive Entertainment System over the Internet.
Proceedings of the Entertainment Computing, 2004

Connecting the real world and virtual world through gaming.
Proceedings of the Building the Information Society, 2004

Human pacman: a wide area socio-physical interactive entertainment system in mixed reality.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

3D augmented reality comic book and notes for children using mobile phones.
Proceedings of the Interaction Design and Children, 2004

Augmented reality post-it system.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
Touchy.Internet: a cybernetics system for human-pet interaction through the Internet.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction.
Proceedings of the 2nd Workshop on Network and System Support for Games, 2003

Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003

2002
Real-time 3D interaction for augmented and virtual reality.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Magic music desk: a multi-modal embodied interactive desk.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

3D live humans in mixed reality entertainment.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

3D Live: Real Time Captured Content for Mixed Reality.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

3-D live: real time interaction for mixed reality.
Proceedings of the CSCW 2002, 2002

2000
A new fuzzy logic filter for image enhancement.
IEEE Trans. Syst. Man Cybern. Part B, 2000

1999
An extended iterative method for image enhancement based on fuzzy logic.
Proceedings of the Third International Conference on Knowledge-Based Intelligent Information Engineering Systems, 1999

A Modified Iterative Fuzzy Control Based Filter for Image Enhancement with Multiplicative Noise Removal Propery.
Proceedings of the 1999 International Conference on Image Processing, 1999

An Adaptive C-Average Fuzzy Control Filter for Image Enhancement.
Proceedings of the Computational Intelligence, 1999

1998
Fixed Point Filter Design for Image Enhancement using Fuzzy Logic.
Proceedings of the 1998 IEEE International Conference on Image Processing, 1998

An iterative method for image enhancement based on fuzzy logic.
Proceedings of the 1998 IEEE International Conference on Acoustics, 1998


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