Seah Hock Soon

According to our database1, Seah Hock Soon
  • authored at least 109 papers between 1992 and 2017.
  • has a "Dijkstra number"2 of four.

Timeline

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Bibliography

2017
Constrained energy-efficient routing in time-aware road networks.
GeoInformatica, 2017

Edge- and substrate-based effects for watercolor stylization.
Proceedings of the Symposium on Non-Photorealistic Animation and Rendering, 2017

Histogram equalization and specification for high-dimensional data visualization using RadViz.
Proceedings of the Computer Graphics International Conference, 2017

2016
A Novel Embedded Interpolation Algorithm with Negative Squared Distance for Real-Time Endomicroscopy.
ACM Trans. Embedded Comput. Syst., 2016

Cost-Optimal Time-dEpendent Routing with Time and Speed Constraints in Directed Acyclic Road Networks.
International Journal of Information Technology and Decision Making, 2016

Interaction in marker-less augmented reality based on hand detection using leap motion.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

2015
Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity.
The Visual Computer, 2015

Erratum to: Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity.
The Visual Computer, 2015

Perceptual Quality Assessment for 3D Triangle Mesh Based on Curvature.
IEEE Trans. Multimedia, 2015

Exploiting entropy masking in perceptual graphic rendering.
Sig. Proc.: Image Comm., 2015

3D Human motion tracking by exemplar-based conditional particle filter.
Signal Processing, 2015

Points of interest recommendation from GPS trajectories.
International Journal of Geographical Information Science, 2015

Subregion graph: A path planning acceleration structure for characters with various motion types in very large environments.
Computational Visual Media, 2015

Simulation and Visualization of Deformation with Anisotropic Materials.
Proceedings of the 19th International Conference on Information Visualisation, 2015

2014
Saliency detection in computer rendered images based on object-level contrast.
J. Visual Communication and Image Representation, 2014

A heterogeneous computing system for coupling 3D endomicroscopy with volume rendering in real-time image visualization.
Computers in Industry, 2014

Objective visual quality assessment for 3D meshes.
Proceedings of the Sixth International Workshop on Quality of Multimedia Experience, 2014

Visual Analysis with Dynamic Geometric Complementarity and Physicochemical Matching in Protein Docking.
Proceedings of the 18th International Conference on Information Visualisation, 2014

3D model-based curve generation and manipulation.
Proceedings of the 13th International Conference on Control Automation Robotics & Vision, 2014

2013
Enhanced waypoint graph for surface and volumetric path planning in virtual worlds.
The Visual Computer, 2013

GPU-Accelerated Real-Time Tracking of Full-Body Motion With Multi-Layer Search.
IEEE Trans. Multimedia, 2013

Animated 3D Line Drawings with Temporal Coherence.
Comput. Graph. Forum, 2013

Detection of salient objects in computer synthesized images based on object-level contrast.
Proceedings of the 2013 Visual Communications and Image Processing, 2013

To exploit uncertainty masking for adaptive image rendering.
Proceedings of the 2013 IEEE International Symposium on Circuits and Systems (ISCAS2013), 2013

Efficient proximity detection among mobile objects in road networks with self-adjustment methods.
Proceedings of the 21st SIGSPATIAL International Conference on Advances in Geographic Information Systems, 2013

G2-Continuity Extension Algorithm for Disk B-Spline Curve.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

G2-Continuity Blending of Ball B-Spline Curve Using Extension.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
On Combining Multiple Features for Cartoon Character Retrieval and Clip Synthesis.
IEEE Trans. Systems, Man, and Cybernetics, Part B, 2012

Reducing location map in prediction-based difference expansion for reversible image data embedding.
Signal Processing, 2012

Image classification by multimodal subspace learning.
Pattern Recognition Letters, 2012

Caustic Object Construction Based on Multiple Caustic Patterns.
Journal of WSCG, 2012

Coupling between Meshless FEM Modeling and Rendering on GPU for Real-time Physically-based Volumetric Deformation.
Journal of WSCG, 2012

Real-time rendering of approximate caustics under environment illumination.
Entertainment Computing, 2012

Efficient and robust 3D line drawings using difference-of-Gaussian.
Graphical Models, 2012

CUDA Acceleration of 3D Dynamic Scene Reconstruction and 3D Motion Estimation for Motion Capture.
Proceedings of the 18th IEEE International Conference on Parallel and Distributed Systems, 2012

Demons Kernel Computation with Single-pass Stream Processing on FPGA.
Proceedings of the 14th IEEE International Conference on High Performance Computing and Communication & 9th IEEE International Conference on Embedded Software and Systems, 2012

Enhanced Waypoint Graph for Path Planning in Virtual Worlds.
Proceedings of the 2012 International Conference on Cyberworlds, 2012

A hybrid Particle Swarm Optimization with cooperative method for multi-object tracking.
Proceedings of the IEEE Congress on Evolutionary Computation, 2012

2011
Complex Object Correspondence Construction in Two-Dimensional Animation.
IEEE Trans. Image Processing, 2011

Cartoon synthesis using constrained spreading activation network.
Multimedia Tools Appl., 2011

Fuzzy Diffusion Distance Learning for Cartoon Similarity Estimation.
J. Comput. Sci. Technol., 2011

Stroke Correspondence Construction Using Manifold Learning.
Comput. Graph. Forum, 2011

Sketch based image deformation and editing with guaranteed feature correspondence.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

A Multiple Camera System with Real-Time Volume Reconstruction for Articulated Skeleton Pose Tracking.
Proceedings of the Advances in Multimedia Modeling, 2011

Selective rendering with graphical saliency model.
Proceedings of the IEEE 10th Image, 2011

A markerless motion capture system with automatic subject-specific body model acquisition and robust pose tracking from 3D data.
Proceedings of the 18th IEEE International Conference on Image Processing, 2011

Real-time tracking of unconstrained full-body motion using Niching Swarm Filtering combined with local optimization.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2011

2010
Real-time computation of photic extremum lines (PELs).
The Visual Computer, 2010

Transductive graph based cartoon synthesis.
Journal of Visualization and Computer Animation, 2010

Binary SIPPER plankton image classification using random subspace.
Neurocomputing, 2010

Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

A systematic approach for rapid 3D reconstruction from photosets.
Proceedings of the 11th International Conference on Control, 2010

Reference Plane Assisted Sketching Interface for 3D Freeform Shape Design.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
Embedded Computing for Fluorescence Confocal Endomicroscopy Imaging.
Signal Processing Systems, 2009

Interactive shadowing for 2D Anime.
Journal of Visualization and Computer Animation, 2009

Harmonic 1-form based skeleton extraction from examples.
Graphical Models, 2009

A NURBS Volume Based Mass-spring Model for Real-time Simulation through its GPU Implementation.
Proceedings of the 2009 International Conference on Modeling, 2009

Binary Plankton Image Classification Using Pairwise Classifiers.
Proceedings of the 2009 International Conference on Image Processing, 2009

Bagging based plankton image classification.
Proceedings of the International Conference on Image Processing, 2009

Feature-based registration of confocal fluorescence endomicroscopy images.
Proceedings of the International Conference on Image Processing, 2009

Synchronized Volumetric Cell Image Acquisition with FPGA-Controlled Endomicroscope.
Proceedings of the 2009 International Conference on Embedded Systems & Applications, 2009

Automated Local Adaptive Thresholding for Real-time Feature Detection and Rendering of 3D Endomicroscopic Images on GPU.
Proceedings of the 2009 International Conference on Computer Graphics & Virtual Reality, 2009

Incorporating Structural Properties of Steroid Hormone Receptors and DNA into Statistic Model for HRE Recognition.
Proceedings of the International Conference on Bioinformatics & Computational Biology, 2009

2008
Plant Modeling Based on 3D Reconstruction and Its Application in Digital Museum.
IJVR, 2008

Auto Coloring with Enhanced Character Registration.
Int. J. Computer Games Technology, 2008

Style learning with feature-based texture synthesis.
Computers in Entertainment, 2008

Style-learning with feature-based texture synthesis.
Computers in Entertainment, 2008

Example based skeletonization using harmonic one-forms.
Proceedings of the 2008 International Conference on Shape Modeling and Applications (SMI 2008), 2008

Sketch-Up in the Virtual World.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
An Effective Illustrative Visualization Framework Based on Photic Extremum Lines (PELs).
IEEE Trans. Vis. Comput. Graph., 2007

Plant Modeling and Its Application in Digital Agriculture Museum.
Proceedings of the Virtual Reality, 2007

Feature Guided Texture Synthesis (FGTS) for artistic style transfer.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

Skeleton Based Parametric Solid Models: Ball B-Spline Curves.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

Skeleton Based Parametric Solid Models: Ball B-Spline Surfaces.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
Guest editor's introduction.
The Visual Computer, 2006

DBSC-based animation enhanced with feature and motion.
Journal of Visualization and Computer Animation, 2006

DBSC-Based Grayscale Line Image Vectorization.
J. Comput. Sci. Technol., 2006

Block Motion Model for Optical Flow with Smoothness Prior Function.
Proceedings of the Ninth International Conference on Control, 2006

Frequency-Domain Algorithms for Visual Analysis on Genomic Structures in Prokaryotes.
Proceedings of the Third International Conference on Computer Graphics, 2006

2005
Feature- and region-based auto painting for 2D animation.
The Visual Computer, 2005

Enhanced auto coloring with hierarchical region matching.
Journal of Visualization and Computer Animation, 2005

Editorial.
Journal of Visualization and Computer Animation, 2005

Robust Moment Invariant with Higher Discriminant Factor Based on Fisher Discriminant Analysis for Symbol Recognition.
Proceedings of the Graphics Recognition. Ten Years Review and Future Perspectives, 2005

Adaptive T-spline surface fitting to z-map models.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

More optimal strokes for NPR sketching.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Conversion between T-Splines and Hierarchical B-Splines.
Proceedings of the Eighth IASTED International Conference on Computer Graphics and Imaging, 2005

3D Modeling of Humans with Skeletons from Uncalibrated Wide Baseline Views.
Proceedings of the Computer Analysis of Images and Patterns, 11th International Conference, 2005

Augmented reality with zooming camera: accurate pose and focal length estimation.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Enhancement of aligning accuracy on zooming camera for augmented reality.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Interactive free-hand drawing and in-between generation with DBSC.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Artistic brushstroke representation and animation with disk b-spline curve.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Evaluation of difference bounds for computing rational Bézier curves and surfaces.
Computers & Graphics, 2004

Guest editor's introduction.
Computers & Graphics, 2004

Frame Skeleton Based Auto-Inbetweening in Computer Assisted Cel Animation.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

2003
Tunnel-free voxelisation of rational Bézier surfaces.
The Visual Computer, 2003

Topology preserving voxelisation of rational Bézier and NURBS curves.
Computers & Graphics, 2003

Computer-Assisted Auto Coloring by Region Matching.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), 2003

Computer-assisted cel animation: post-processing after inbetweening.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

Augmenting the World with Interactive Virtual Studio.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003

2001
A Volume Modeling Component of CAD.
Proceedings of the Joint IEEE TCVG and Eurographics Workshop on Volume Graphics in Stony Brook, 2001

2000
Computer-assisted coloring by matching line drawings.
The Visual Computer, 2000

1999
Fine-tuning in vectorization using algebraic curves.
Computers & Graphics, 1999

1998
Recursive algebraic curve fitting and rendering.
The Visual Computer, 1998

Vectorization of digital images using algebraic curves.
Computers & Graphics, 1998

An effective 3D seed fill algorithm.
Computers & Graphics, 1998

1997
Structure modeling and context-free grammar: exploring a new approach for surface boundary construction.
Computers & Graphics, 1997

1996
Deformable volumetric model and isosurface: exploring a new approach for surface boundary construction.
Computers & Graphics, 1996

1995
A transputer based vehicle simulator.
Microprocessors and Microsystems - Embedded Hardware Design, 1995

1992
Rendering fireworks displays.
IEEE Computer Graphics and Applications, 1992


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