Murphy Chien-Chang Ho

Affiliations:
  • National Taiwan University, Taipei, Taiwan


According to our database1, Murphy Chien-Chang Ho authored at least 10 papers between 1998 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
The Pattern-Making and Refinement of a Smart Compression Trouser Design for Taiwan University Football Team.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021

2019
Physical Fitness and Happiness Research in Taiwanese Adults.
Proceedings of the third International Conference on Medical and Health Informatics 2019, 2019

2018
Domain Surface for Object Scanning.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2008
Interactive content presentation based on expressed emotion and physiological feedback.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

2006
Extended cubical marching squares for surface extraction from various kinds of volumetric structure.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data.
Comput. Graph. Forum, 2005

Detail sculpting using cubical marching squares.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

2004
Feature refinement strategy for extended marching cubes: Handling on dynamic nature of real-time sculpting application.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

2001
Automatic Animated Face Modeling Using Multiview Video.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

1998
VideoVR: A Real-Time System for Automatically Constructing Panoramic Images from Video Clips.
Proceedings of the Modelling and Motion Capture Techniques for Virtual Environments, 1998


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