Rung-Huei Liang

Orcid: 0000-0002-7294-8154

According to our database1, Rung-Huei Liang authored at least 55 papers between 1994 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Exploring the Experience of Traveling to Familiar Places in VR: An Empirical Study Using Google Earth VR.
Int. J. Hum. Comput. Interact., January, 2024

Designing PhenoProbe: An Interview Tool for Inquiring into the Phenological Knowledge of Taiwanese Elders.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

AI Cat Narrator: Designing an AI Tool for Exploring the Shared World and Social Connection with a Cat.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

Re.Dis.Cover Place with Generative AI: Exploring the Experience and Design of City Wandering with image-to-image AI.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

2023
Seeing Through Things: Exploring the Design Space of Privacy-aware Data-enabled Objects.
ACM Trans. Comput. Hum. Interact., August, 2023

Designing with AI: An Exploration of Co-Ideation with Image Generators.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2021
Thing Constellation Visualizer: Exploring Emergent Relationships of Everyday Objects.
Proc. ACM Hum. Comput. Interact., 2021

Newspapers Do Work: Quick and Effective Entanglement Material for Speculation.
Proceedings of the Design, User Experience, and Usability: UX Research and Design, 2021

Experiential Persona: Towards Supporting Richer and Unfinalized Representations of People.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Designing Auditory Experiences for Technology Imagination.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Designing a Speculative Kit for Technology Imagination with Makers.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Expected-Experience Entanglements: Reframing Morning Experience through Design Fiction and Sound Interaction.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Confabulation Radio: Reflexive Speculation in Counterfactual Soundscape.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Call Me by My Name: Exploring Roles of Sci-fi Voice Agents.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A World Following Farmer Almanac: Speculation on Lifestyle Interweaving Folk Religion and Smart Home.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
MagicPAPER: An Integrated Shadow-Art Hardware Device Enabling Touch Interaction on Paper.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Botanical Printer: An Exploration on Interaction Design with Plantness.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Explorations on Reciprocal Interplay in Things Ecology.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Once Upon a Future: An Audio Drama Game for Episodic Imagination.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Designing the Expressive Point Lights to Enhance User's Situated Awareness of Smart Systems.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

"Interview with Things": A First-thing Perspective to Understand the Scooter's Everyday Socio-material Network in Taiwan.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2015
Mettle: Reframing Messaging as a Felt Anticipation.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Craft Consciousness: The Powerlessness of Traditional Embroidery.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Understanding the Usefulness of Ideation Tools with the Grounding Lenses.
Proceedings of the Third International Symposium of Chinese CHI, 2015

2014
The reflexive printer: toward making sense of perceived drawbacks in technology-mediated reminiscence.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

The reflexive printer: embodying personal memory for social provocation.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
Interactive Dynamic Background Scene Generator Based on Limited Input Motions.
J. Inf. Sci. Eng., 2013

Study through designing reminiscing activities for the elderly.
Digit. Creativity, 2013

Tracking magnetics above portable displays.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Egg Pair - A hearing game for the visually impaired people using RFID.
Proceedings of the IEEE International Symposium on Consumer Electronics, 2013

Designing for Resonance by Evocative Objects: An Experiential Interaction Design Method.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013

InTouch: Crossing Social Interaction with Perception.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Hypnotist framing: hypnotic practice as a resource for poetic interaction design.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

Framing design of reminiscence aids with transactive memory theory.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Demo hour.
Interactions, 2012

2011
Designing Poetic Interaction in Space.
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011

Express Yourself: Designing Interactive Products with Implicitness to Improve Social Interaction.
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011

2010
MusicSpace: you "play" the music.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
MemoIcon: using everyday objects as physical icons.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Planning Locative Media within Physical Space and Collaborative Workspace.
Proceedings of the 3rd IEEE Asia-Pacific Services Computing Conference, 2008

2007
A Context-Aware Blogging and Learning Service in Mobile IPv6 Networks.
Proceedings of the IEEE Wireless Communications and Networking Conference, 2007

2006
Domain connected graph: the skeleton of a closed 3D shape for animation.
Vis. Comput., 2006

2004
Surface Detail Capturing for Realistic Facial Animation.
J. Comput. Sci. Technol., 2004

Prong features detection of a 3D model based on the watershed algorithm.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Feature refinement strategy for extended marching cubes: Handling on dynamic nature of real-time sculpting application.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

Conceptual Farm.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

2003
Automatic Animation Skeleton Construction Using Repulsive Force Field.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

1998
A Real-Time Continuous Gesture Recognition System for Sign Language.
Proceedings of the 3rd International Conference on Face & Gesture Recognition (FG '98), 1998

1996
Reusable Radiosity Objects.
Comput. Graph. Forum, 1996

A sign language recognition system using hidden markov model and context sensitive search.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996

1995
A Real-time Continuous Alphabetic Sign Language to Speech Conversion VR System.
Comput. Graph. Forum, 1995

1994
The MOS Multimedia E-Mail System.
Proceedings of the International Conference on Multimedia Computing and Systems, 1994


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