Mustafa Ozan Tezcan

Orcid: 0000-0002-1712-2528

According to our database1, Mustafa Ozan Tezcan authored at least 13 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
WEPDTOF: A Dataset and Benchmark Algorithms for In-the-Wild People Detection and Tracking from Overhead Fisheye Cameras.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2022

2021
BSUV-Net 2.0: Spatio-Temporal Data Augmentations for Video-AgnosticSupervised Background Subtraction.
CoRR, 2021

Dynamic Equilibrium Module for Action Recognition.
IEEE Access, 2021

BSUV-Net 2.0: Spatio-Temporal Data Augmentations for Video-Agnostic Supervised Background Subtraction.
IEEE Access, 2021

Geometry-Based Person Re-Identification in Fisheye Stereo.
Proceedings of the 17th IEEE International Conference on Advanced Video and Signal Based Surveillance, 2021

2020
BSUV-Net: A Fully-Convolutional Neural Network for Background Subtraction of Unseen Videos.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2020

RAPiD: Rotation-Aware People Detection in Overhead Fisheye Images.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
A Fully-Convolutional Neural Network for Background Subtraction of Unseen Videos.
CoRR, 2019

Supervised People Counting Using An Overhead Fisheye Camera.
Proceedings of the 16th IEEE International Conference on Advanced Video and Signal Based Surveillance, 2019

2018
Automatic Assessment of Hoarding Clutter from Images Using Convolutional Neural Networks.
Proceedings of the 2018 IEEE Southwest Symposium on Image Analysis and Interpretation, 2018

2017
Hands as a Controller: User Preferences for Hand Specific On-Skin Gestures.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Experiencing Human-to-Human Touch in Digital Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016


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