Oguzhan Özcan

Orcid: 0000-0002-4410-3955

According to our database1, Oguzhan Özcan authored at least 55 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
ProtoFlakes: A Conceptual Modular and Plug-and-Play Prototyping Tool Kit for Smart Jewelry Design Exploration.
CoRR, 2024

From Concept to Implementation: Streamlining Sensor and Actuator Selection for Collaborative Design and Engineering of Interactive Systems.
CoRR, 2024

2023
Exploring Users Interested in 3D Food Printing and Their Attitudes: Case of the Employees of a Kitchen Appliance Company.
Int. J. Hum. Comput. Interact., November, 2023

2022
Living in a Historic Neighborhood in the Technology-Era: Understanding Residents' Expectations from Domestic Spaces.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

An Inquiry into the TUI Design Space for Parent-Child Math Engagement at Home.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Designing Physical Objects for Young Children's Magnitude Understanding: A TUI Research Through Design Journey.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Tactowel: A Subtle Sports Performance Display for Giving Real-Time Performance Feedback in Tennis.
Sensors, 2021

Snowflakes: A Prototyping Tool for Computational Jewelry.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Children in 2077: Designing Children's Technologies in the Age of Transhumanism.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Exploring Projection Based Mixed Reality with Tangibles for Nonsymbolic Preschool Math Education.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Specifying Relevant Textural Properties for Unobtrusive Feedback on Sports Performance.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Designing the Next Generation of Activity Trackers for Performance Sports: Insights from Elite Tennis Coaches.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Howel: A Soft Wearable with Dynamic Textile Patterns as an Ambient Display for Cardio Training.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

MaR-T: Designing a Projection-Based Mixed Reality System for Nonsymbolic Math Development of Preschoolers: Guided by Theories of Cognition and Learning.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Flow From Motion: A Deep Learning Approach.
CoRR, 2018

Through the Glance Mug: A Familiar Artefact to Support Opportunistic Search in Meetings.
Proceedings of the Twelfth International Conference on Tangible, 2018

Snowflakes: A Design Speculation for a Modular Prototyping Tool for Rapidly Designing Smart Wearables.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Flow State Feedback Through Sports Wearables: A Case Study on Tennis.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Exploring Dynamic Expressions on Soft Wearables for Physical Exercises.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Investigating the Effects of Legacy Bias: User Elicited Gestures from the End Users Perspective.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture Sets.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017

Coffee Cup Reading as an Inspiration for Looking into Augmented Mugs in Social Interaction.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017

WEARPG: Movement-Based Tabletop Role-Playing Game with Arm-Worn Devices and an Augmented Die.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Understanding the Lonesome Tennis Players: Insights for Future Wearables.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Augmented Table-Top Role-Playing Game with Movement-Based Gameplay and Arm-Worn Devices.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

GestAnalytics: Experiment and Analysis Tool for Gesture-Elicitation Studies.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

Hands as a Controller: User Preferences for Hand Specific On-Skin Gestures.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Informing Design Decisions for Advice Mediating Handheld Devices by Studying Coffee Cup Reading.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

The Perception of Live-sequenced Electronic Music via Hearing and Sight.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

Interaction between abstract agents: increasing the readability of causal events with animation principles.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devices.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

Perception of Delay in Computer Input Devices Establishing a Baseline for Signal Processing of Motion Sensor Systems.
Proceedings of the Internet of Things Technologies for HealthCare, 2016

Low-Cost Mixed Reality Simulator for Industrial Vehicle Environments.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

The effects of perceived USB-delay for sensor and embedded system development.
Proceedings of the 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2016

Temporal Expressions in Speech and Gesture.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016

Head Mounted Projection Display & Visual Attention: Visual Attentional Processing of Head Referenced Static and Dynamic Displays while in Motion and Standing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Experiencing Human-to-Human Touch in Digital Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Head-mounted mixed reality projection display for games production and entertainment.
Pers. Ubiquitous Comput., 2015

Acting 2.0: when entertainment technology helps actors to perform.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
DubTouch: exploring human to human touch interaction for gaming in double sided displays.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Hotspotizer: end-user authoring of mid-air gestural interactions.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

User Interface Paradigms for Visually Authoring Mid-Air Gestures: A Survey and a Provocation.
Proceedings of the Workshop on Engineering Gestures for Multimodal Interfaces Co-located with the 6th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014


Head-worn mixed reality projection display application.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Mime-based creative drama implementations for exploring gestural interaction.
Digit. Creativity, 2013

2011
Participatory design in interactive media design education for the solution of unfamiliar design problems: a case study on a disabling environment and an emerging technology.
Digit. Creativity, 2011

2010
To watch from distance: an interactive film model based on Brechtian film theory.
Digit. Creativity, 2010

Standardizing interaction design education.
Comput. Educ., 2010

2009
Breaking the rules in interactive media design education.
Digit. Creativity, 2009

2006
The effects of the sound-image relationship within sound education for interactive media design.
Digit. Creativity, 2006

2003
Experiments into web-based museum design within Turkish culture.
Digit. Creativity, 2003


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