Namkee Park

According to our database1, Namkee Park authored at least 30 papers between 2002 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2021
Use of offensive language in human-artificial intelligence chatbot interaction: The effects of ethical ideology, social competence, and perceived humanlikeness.
Comput. Hum. Behav., 2021

2019
I Know My Professor: Teacher Self-Disclosure in Online Education and a Mediating Role of Social Presence.
Int. J. Hum. Comput. Interact., 2019

Private Self-Awareness and Aggression in Computer-Mediated Communication: Abusive User Comments on Online News Articles.
Int. J. Hum. Comput. Interact., 2019

Cultural differences in social comparison on Facebook.
Behav. Inf. Technol., 2019

2018
Examining intention of digital piracy: an integration of social norms and ethical ideologies.
J. Inf. Commun. Ethics Soc., 2018

Effects of mobile instant messenger use on acculturative stress among international students in South Korea.
Comput. Hum. Behav., 2018

2016
Uses of cellphone texting: An integration of motivations, usage patterns, and psychological outcomes.
Comput. Hum. Behav., 2016

Social comparison on Facebook: Its antecedents and psychological outcomes.
Comput. Hum. Behav., 2016

2015
Effects of ego involvement and social norms on individuals' uploading intention on Wikipedia: A comparative study between the United States and South Korea.
J. Assoc. Inf. Sci. Technol., 2015

Effects of Trait Hostility, Mapping Interface, and Character Identification on Aggressive Thoughts and Overall Game Experience After Playing a Violent Video Game.
Cyberpsychology Behav. Soc. Netw., 2015

2014
Social networking sites and other media use, acculturation stress, and psychological well-being among East Asian college students in the United States.
Comput. Hum. Behav., 2014

Understanding the acceptance of teleconferencing systems among employees: An extension of the technology acceptance model.
Comput. Hum. Behav., 2014

2013
Mobile voice communication and loneliness: Cell phone use and the social skills deficit hypothesis.
New Media Soc., 2013

Digital divide in social networking sites.
Int. J. Mob. Commun., 2013

Factors influencing smartphone use and dependency in South Korea.
Comput. Hum. Behav., 2013

2012
Understanding Online Community Participation.
Commun. Res., 2012

Online environmental community members' intention to participate in environmental activities: An application of the theory of planned behavior in the Chinese context.
Comput. Hum. Behav., 2012

Factors influencing intention to upload content on Wikipedia in South Korea: The effects of social norms and individual differences.
Comput. Hum. Behav., 2012

Individuals' personal network characteristics and patterns of Facebook use: A social network approach.
Comput. Hum. Behav., 2012

Explaining the Use of Text-Based Communication Media: An Examination of Three Theories of Media Use.
Cyberpsychology Behav. Soc. Netw., 2012

2011
Effects of Interactivity in Educational Games: A Mediating Role of Social Presence on Learning Outcomes.
Int. J. Hum. Comput. Interact., 2011

Intention to upload video content on the internet: The role of social norms and ego-involvement.
Comput. Hum. Behav., 2011

Effects of self-disclosure on relational intimacy in Facebook.
Comput. Hum. Behav., 2011

2010
Effects of pre-game stories on feelings of presence and evaluation of computer games.
Int. J. Hum. Comput. Stud., 2010

Age differences in perceptions of online community participation among non-users: An extension of the Technology Acceptance Model.
Comput. Hum. Behav., 2010

In-Person Contact Begets Calling and Texting: Interpersonal Motives for Cell Phone Use, Face-to-Face Interaction, and Loneliness.
Cyberpsychology Behav. Soc. Netw., 2010

2009
User acceptance of a digital library system in developing countries: An application of the Technology Acceptance Model.
Int. J. Inf. Manag., 2009

Parasocial Interaction with My Avatar: Effects of Interdependent Self-Construal and the Mediating Role of Self-Presence in an Avatar-Based Console Game, Wii.
Cyberpsychology Behav. Soc. Netw., 2009

2007
University Instructors' Acceptance of Electronic Courseware: An Application of the Technology Acceptance Model.
J. Comput. Mediat. Commun., 2007

2002
New technologies, old practices: the traditional use of electronic courseware in the changing geography of the classroom.
Proceedings of the 2002 International Symposium on Technology and Society, 2002


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