Kwan Min Lee

Orcid: 0000-0002-2186-3345

According to our database1, Kwan Min Lee authored at least 41 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Voice orientation of conversational interfaces in vehicles.
Behav. Inf. Technol., February, 2024

Exploring the association between the Proteus effect and intention to play massive multiplayer online role-playing games (MMORPGs).
Internet Res., 2024

2023
A bibliometric analysis of Metaverse research using VOSviewer.
Proceedings of the 17th International Conference on Ubiquitous Information Management and Communication, 2023

2022
Cultural Differences in Digital Game Experiences: Psychological Responses to Avatar and Game Environments.
Int. J. Gaming Comput. Mediat. Simulations, 2022

Polite speech strategies and their impact on drivers' trust in autonomous vehicles.
Comput. Hum. Behav., 2022

2020
The paradox of technology innovativeness and risk perceptions - A profile of Asian smartphone users.
Telematics Informatics, 2020

2019
Vehicle Politeness in Driving Situations.
Future Internet, 2019

2017
Cognitive map or medium materiality? Reading on paper and screen.
Comput. Hum. Behav., 2017

2015
Social Responses to Conversational TV VUI: Apology and Voice.
Int. J. Technol. Hum. Interact., 2015

Telling stories about breastfeeding through Facebook: The impact of user-generated content (UGC) on pro-breastfeeding attitudes.
Comput. Hum. Behav., 2015

Effects of Trait Hostility, Mapping Interface, and Character Identification on Aggressive Thoughts and Overall Game Experience After Playing a Violent Video Game.
Cyberpsychology Behav. Soc. Netw., 2015

Voice Control System and Multiplatform Use: Specialist Vs. Generalist?
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015

2014
Effects of stereoscopic movies: The positions of stereoscopic objects and the viewing conditions.
Displays, 2014

Virtual vs. real body in exergames: Reducing social physique anxiety in exercise experiences.
Comput. Hum. Behav., 2014

Social networking sites and other media use, acculturation stress, and psychological well-being among East Asian college students in the United States.
Comput. Hum. Behav., 2014

Understanding the acceptance of teleconferencing systems among employees: An extension of the technology acceptance model.
Comput. Hum. Behav., 2014

2013
Effects of 3D displays: A comparison between shuttered and polarized displays.
Displays, 2013

The effects of competition and competitiveness upon intrinsic motivation in exergames.
Comput. Hum. Behav., 2013

The effects of familiarity and robot gesture on user acceptance of information.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

2012
Impression formation in mobile communication with Multimedia Caller Identification.
Int. J. Mob. Commun., 2012

Effects of screen size, viewing angle, and players' immersion tendencies on game experience.
Comput. Hum. Behav., 2012

Similarity attraction effects in mobile advertisement: Interaction between user personality and advertisement personality.
Proceedings of the 2012 International Conference on Information Networking, 2012

2011
Effects of Interactivity in Educational Games: A Mediating Role of Social Presence on Learning Outcomes.
Int. J. Hum. Comput. Interact., 2011

Can User Choice Alter Experimental Findings in Human-Computer Interaction?: Similarity Attraction Versus Cognitive Dissonance in Social Responses to Synthetic Speech.
Int. J. Hum. Comput. Interact., 2011

Intention to upload video content on the internet: The role of social norms and ego-involvement.
Comput. Hum. Behav., 2011

Effects of self-conscious emotions on affective and behavioral responses in HCI and CMC.
Proceedings of the 29th ACM international conference on Design of communication, 2011

Advertising effect of additional information in panoramic view service on the online map.
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, 2011

Sending Social Impression via a Mobile Phone.
Proceedings of the New Challenges for Intelligent Information and Database Systems [original works presented during a poster session organized within the 3rd Asian Conference on Intelligent Information and Database Systems, 2011

2010
Value Creation of Mobile Services Through Presence: Designing Mobile Information and Entertainment Applications with Presence in Mind.
Presence Teleoperators Virtual Environ., 2010

Effects of pre-game stories on feelings of presence and evaluation of computer games.
Int. J. Hum. Comput. Stud., 2010

Will the experience of playing a violent role in a video game influence people's judgments of violent crimes?
Comput. Hum. Behav., 2010

The Influence of Regulatory Fit and Interactivity on Brand Satisfaction and Trust in E-Health Marketing Inside 3D Virtual Worlds (<i>Second Life</i>).
Cyberpsychology Behav. Soc. Netw., 2010

2007
University Instructors' Acceptance of Electronic Courseware: An Application of the Technology Acceptance Model.
J. Comput. Mediat. Commun., 2007

2006
Are physically embodied social agents better than disembodied social agents?: The effects of physical embodiment, tactile interaction, and people's loneliness in human-robot interaction.
Int. J. Hum. Comput. Stud., 2006

Speech Versus Touch: A Comparative Study of the Use of Speech and DTMF Keypad for Navigation.
Int. J. Hum. Comput. Interact., 2006

Effects of Internet Use on College Students' Political Efficacy.
Cyberpsychology Behav. Soc. Netw., 2006

2004
Mixing personal computer and handheld interfaces and devices: effects on perceptions and attitudes.
Int. J. Hum. Comput. Stud., 2004

2003
Designing social presence of social actors in human computer interaction.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Ubiquitous Access to Unified Messaging: A Study of Usability and the Use of Pervasive Computing.
Int. J. Hum. Comput. Interact., 2002

Choosing speech or touchtone modality for navigation within a telephony natural language system.
Proceedings of the 7th International Conference on Spoken Language Processing, ICSLP2002, 2002

2000
Does computer-generated speech manifest personality? an experimental test of similarity-attraction.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000


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