Kwan Min Lee

According to our database1, Kwan Min Lee authored at least 35 papers between 2000 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.



In proceedings 
PhD thesis 




Vehicle Politeness in Driving Situations.
Future Internet, 2019

Cognitive map or medium materiality? Reading on paper and screen.
Computers in Human Behavior, 2017

Social Responses to Conversational TV VUI: Apology and Voice.
IJTHI, 2015

Telling stories about breastfeeding through Facebook: The impact of user-generated content (UGC) on pro-breastfeeding attitudes.
Computers in Human Behavior, 2015

Effects of Trait Hostility, Mapping Interface, and Character Identification on Aggressive Thoughts and Overall Game Experience After Playing a Violent Video Game.
Cyberpsy., Behavior, and Soc. Networking, 2015

Voice Control System and Multiplatform Use: Specialist Vs. Generalist?
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015

Effects of stereoscopic movies: The positions of stereoscopic objects and the viewing conditions.
Displays, 2014

Virtual vs. real body in exergames: Reducing social physique anxiety in exercise experiences.
Computers in Human Behavior, 2014

Social networking sites and other media use, acculturation stress, and psychological well-being among East Asian college students in the United States.
Computers in Human Behavior, 2014

Understanding the acceptance of teleconferencing systems among employees: An extension of the technology acceptance model.
Computers in Human Behavior, 2014

Effects of 3D displays: A comparison between shuttered and polarized displays.
Displays, 2013

The effects of competition and competitiveness upon intrinsic motivation in exergames.
Computers in Human Behavior, 2013

The effects of familiarity and robot gesture on user acceptance of information.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

Impression formation in mobile communication with Multimedia Caller Identification.
IJMC, 2012

Effects of screen size, viewing angle, and players' immersion tendencies on game experience.
Computers in Human Behavior, 2012

Similarity attraction effects in mobile advertisement: Interaction between user personality and advertisement personality.
Proceedings of the 2012 International Conference on Information Networking, 2012

Effects of Interactivity in Educational Games: A Mediating Role of Social Presence on Learning Outcomes.
Int. J. Hum. Comput. Interaction, 2011

Can User Choice Alter Experimental Findings in Human-Computer Interaction?: Similarity Attraction Versus Cognitive Dissonance in Social Responses to Synthetic Speech.
Int. J. Hum. Comput. Interaction, 2011

Intention to upload video content on the internet: The role of social norms and ego-involvement.
Computers in Human Behavior, 2011

Effects of self-conscious emotions on affective and behavioral responses in HCI and CMC.
Proceedings of the 29th ACM international conference on Design of communication, 2011

Advertising effect of additional information in panoramic view service on the online map.
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, 2011

Sending Social Impression via a Mobile Phone.
Proceedings of the New Challenges for Intelligent Information and Database Systems [original works presented during a poster session organized within the 3rd Asian Conference on Intelligent Information and Database Systems, 2011

Value Creation of Mobile Services Through Presence: Designing Mobile Information and Entertainment Applications with Presence in Mind.
Presence, 2010

Effects of pre-game stories on feelings of presence and evaluation of computer games.
Int. J. Hum.-Comput. Stud., 2010

Will the experience of playing a violent role in a video game influence people's judgments of violent crimes?
Computers in Human Behavior, 2010

The Influence of Regulatory Fit and Interactivity on Brand Satisfaction and Trust in E-Health Marketing Inside 3D Virtual Worlds (Second Life).
Cyberpsy., Behavior, and Soc. Networking, 2010

University Instructors' Acceptance of Electronic Courseware: An Application of the Technology Acceptance Model.
J. Computer-Mediated Communication, 2007

Are physically embodied social agents better than disembodied social agents?: The effects of physical embodiment, tactile interaction, and people's loneliness in human-robot interaction.
International Journal of Man-Machine Studies, 2006

Speech Versus Touch: A Comparative Study of the Use of Speech and DTMF Keypad for Navigation.
Int. J. Hum. Comput. Interaction, 2006

Effects of Internet Use on College Students' Political Efficacy.
Cyberpsy., Behavior, and Soc. Networking, 2006

Mixing personal computer and handheld interfaces and devices: effects on perceptions and attitudes.
Int. J. Hum.-Comput. Stud., 2004

Designing social presence of social actors in human computer interaction.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

Ubiquitous Access to Unified Messaging: A Study of Usability and the Use of Pervasive Computing.
Int. J. Hum. Comput. Interaction, 2002

Choosing speech or touchtone modality for navigation within a telephony natural language system.
Proceedings of the 7th International Conference on Spoken Language Processing, ICSLP2002, 2002

Does computer-generated speech manifest personality? an experimental test of similarity-attraction.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000