Kwan Min Lee
Orcid: 0000-0002-2186-3345
According to our database1,
Kwan Min Lee
authored at least 41 papers
between 2000 and 2024.
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Bibliography
2024
Behav. Inf. Technol., February, 2024
Exploring the association between the Proteus effect and intention to play massive multiplayer online role-playing games (MMORPGs).
Internet Res., 2024
2023
Proceedings of the 17th International Conference on Ubiquitous Information Management and Communication, 2023
2022
Cultural Differences in Digital Game Experiences: Psychological Responses to Avatar and Game Environments.
Int. J. Gaming Comput. Mediat. Simulations, 2022
Comput. Hum. Behav., 2022
2020
The paradox of technology innovativeness and risk perceptions - A profile of Asian smartphone users.
Telematics Informatics, 2020
2019
2017
Comput. Hum. Behav., 2017
2015
Int. J. Technol. Hum. Interact., 2015
Telling stories about breastfeeding through Facebook: The impact of user-generated content (UGC) on pro-breastfeeding attitudes.
Comput. Hum. Behav., 2015
Effects of Trait Hostility, Mapping Interface, and Character Identification on Aggressive Thoughts and Overall Game Experience After Playing a Violent Video Game.
Cyberpsychology Behav. Soc. Netw., 2015
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015
2014
Effects of stereoscopic movies: The positions of stereoscopic objects and the viewing conditions.
Displays, 2014
Virtual vs. real body in exergames: Reducing social physique anxiety in exercise experiences.
Comput. Hum. Behav., 2014
Social networking sites and other media use, acculturation stress, and psychological well-being among East Asian college students in the United States.
Comput. Hum. Behav., 2014
Understanding the acceptance of teleconferencing systems among employees: An extension of the technology acceptance model.
Comput. Hum. Behav., 2014
2013
Displays, 2013
The effects of competition and competitiveness upon intrinsic motivation in exergames.
Comput. Hum. Behav., 2013
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013
2012
Int. J. Mob. Commun., 2012
Effects of screen size, viewing angle, and players' immersion tendencies on game experience.
Comput. Hum. Behav., 2012
Similarity attraction effects in mobile advertisement: Interaction between user personality and advertisement personality.
Proceedings of the 2012 International Conference on Information Networking, 2012
2011
Effects of Interactivity in Educational Games: A Mediating Role of Social Presence on Learning Outcomes.
Int. J. Hum. Comput. Interact., 2011
Can User Choice Alter Experimental Findings in Human-Computer Interaction?: Similarity Attraction Versus Cognitive Dissonance in Social Responses to Synthetic Speech.
Int. J. Hum. Comput. Interact., 2011
Intention to upload video content on the internet: The role of social norms and ego-involvement.
Comput. Hum. Behav., 2011
Effects of self-conscious emotions on affective and behavioral responses in HCI and CMC.
Proceedings of the 29th ACM international conference on Design of communication, 2011
Advertising effect of additional information in panoramic view service on the online map.
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, 2011
Proceedings of the New Challenges for Intelligent Information and Database Systems [original works presented during a poster session organized within the 3rd Asian Conference on Intelligent Information and Database Systems, 2011
2010
Value Creation of Mobile Services Through Presence: Designing Mobile Information and Entertainment Applications with Presence in Mind.
Presence Teleoperators Virtual Environ., 2010
Effects of pre-game stories on feelings of presence and evaluation of computer games.
Int. J. Hum. Comput. Stud., 2010
Will the experience of playing a violent role in a video game influence people's judgments of violent crimes?
Comput. Hum. Behav., 2010
The Influence of Regulatory Fit and Interactivity on Brand Satisfaction and Trust in E-Health Marketing Inside 3D Virtual Worlds (<i>Second Life</i>).
Cyberpsychology Behav. Soc. Netw., 2010
2007
University Instructors' Acceptance of Electronic Courseware: An Application of the Technology Acceptance Model.
J. Comput. Mediat. Commun., 2007
2006
Are physically embodied social agents better than disembodied social agents?: The effects of physical embodiment, tactile interaction, and people's loneliness in human-robot interaction.
Int. J. Hum. Comput. Stud., 2006
Speech Versus Touch: A Comparative Study of the Use of Speech and DTMF Keypad for Navigation.
Int. J. Hum. Comput. Interact., 2006
Cyberpsychology Behav. Soc. Netw., 2006
2004
Mixing personal computer and handheld interfaces and devices: effects on perceptions and attitudes.
Int. J. Hum. Comput. Stud., 2004
2003
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003
2002
Ubiquitous Access to Unified Messaging: A Study of Usability and the Use of Pervasive Computing.
Int. J. Hum. Comput. Interact., 2002
Choosing speech or touchtone modality for navigation within a telephony natural language system.
Proceedings of the 7th International Conference on Spoken Language Processing, ICSLP2002, 2002
2000
Does computer-generated speech manifest personality? an experimental test of similarity-attraction.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000