Eui Jun Jeong

Orcid: 0000-0002-5718-8476

According to our database1, Eui Jun Jeong authored at least 17 papers between 2007 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
The Role of Individuals' Need for Online Social Interactions and Interpersonal Incompetence in Digital Game Addiction.
Int. J. Hum. Comput. Interact., 2020

2018
The Effects of Game Players' Social Intelligence on Social Support and Psychosocial Problem Factors in a 2-Wave Longitudinal Study.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

2017
Why Do Some People Become Addicted to Digital Games More Easily? A Study of Digital Game Addiction from a Psychosocial Health Perspective.
Int. J. Hum. Comput. Interact., 2017

Psychosocial effects of SNS use: A longitudinal study focused on the moderation effect of social capital.
Comput. Hum. Behav., 2017

2016
Role of Internal Health Belief, Catharsis Seeking, and Self-Efficacy in Game Players' Aggression.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

A Study of Digital Game Addiction from Aggression, Loneliness and Depression Perspectives.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

Online Digital Game Addiction: How Does Social Relationship Impact Game Addiction.
Proceedings of the 22nd Americas Conference on Information Systems, 2016

2015
A Study of Online Portal Users' Loyalty From Core Service, Additional Value-added Service and Switching Barriers Perspectives.
Inf. Syst. Manag., 2015

Brand Memory, Attitude, and State Aggression in Violent Games: Focused on the Roles of Arousal, Negative Affect, and Spatial Presence.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

Game Addiction from Psychosocial Health Perspective.
Proceedings of the 17th International Conference on Electronic Commerce 2015, 2015

2012
Sensory realism and mediated aggression in video games.
Comput. Hum. Behav., 2012

Corrigendum to "Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games" [Comput. Human Behav. 28 (2012) 285-291].
Comput. Hum. Behav., 2012

Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games.
Comput. Hum. Behav., 2012

2011
Effects of Interactivity in Educational Games: A Mediating Role of Social Presence on Learning Outcomes.
Int. J. Hum. Comput. Interact., 2011

Social Activities, Self-Efficacy, Game Attitudes, and Game Addiction.
Cyberpsychology Behav. Soc. Netw., 2011

The effects of realistic controller and real-life exposure to gun on psychology of violent video game players.
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, 2011

2007
A Longitudinal Study of Game Perceptions from the Perspective of Yin-Yang Theory.
Proceedings of the 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), 2007


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