Naoki Kawai

According to our database1, Naoki Kawai authored at least 17 papers between 1996 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2020
TubeMap: A Projection for Omnidirectional View Interpolation.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
A method for rectifying inclination of panoramic images.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2017
A simple method for light field resampling.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Panorama image interpolation for real-time walkthrough.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
MPPT controled piezoelectric energy harvesting circuit using synchronized switch harvesting on inductor.
Proceedings of the IECON 2015, 2015

2010
Practical 3D decoration on flat media with anisotropic reflection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Uniform looking vector plot with streamline fragmentation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Procedural Modeling of Leather Texture with Structural Elements.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2009

2007
Leather texture generation considering sulci flow.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Mapping normal vectors and colors onto kaleidogram.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Curvature dependent BRDF.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Azimuth-rotated vector quantization for BTF compression.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

A terribly scratched teapot.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Bump mapping onto real objects.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2000
Characteristics of obstacle avoidance behavior in a linear cluster robotic system.
Adv. Robotics, 2000

1998
Modeling fiber stream of internal wood.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1996
Performance of multimedia broadcasting through ISDB transmission system.
IEEE Trans. Broadcast., 1996


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