Nicolas Stoiber

According to our database1, Nicolas Stoiber authored at least 16 papers between 2009 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Intuitive Facial Animation Editing Based On A Generative RNN Framework.
Comput. Graph. Forum, 2020

Real-Time Cleaning and Refinement of Facial Animation Signals.
Proceedings of the ICGSP 2020: The 4th International Conference on Graphics and Signal Processing, 2020

2019
Realtime Performance-Driven Physical Simulation for Facial Animation.
Comput. Graph. Forum, 2019

A Robust Interactive Facial Animation Editing System.
Proceedings of the Motion, Interaction and Games, 2019

2016
BlendForces: A Dynamic Framework for Facial Animation.
Comput. Graph. Forum, 2016

2013
Invariant representation of facial expressions for blended expression recognition on unknown subjects.
Comput. Vis. Image Underst., 2013

Bilinear decomposition for blended expressions representation.
Proceedings of the 2013 Visual Communications and Image Processing, 2013

2012
A multimodal fuzzy inference system using a continuous facial expression representation for emotion detection.
Proceedings of the International Conference on Multimodal Interaction, 2012

A new invariant representation of facial expressions: Definition and application to blended expression recognition.
Proceedings of the 19th IEEE International Conference on Image Processing, 2012

A multi-texture approach for estimating iris positions in the eye using 2.5D Active Appearance Models.
Proceedings of the 19th IEEE International Conference on Image Processing, 2012

2010
Modeling emotionnal facial expressions and their dynamics for realistic interactive facial animation on virtual characters. (Modélisation des expressions faciales émotionnelles et de leurs dynamiques pour l'animation réaliste et interactive de personnages virtuels).
PhD thesis, 2010

Facial animation retargeting and control based on a human appearance space.
Comput. Animat. Virtual Worlds, 2010

Modeling Short-Term Dynamics and Variability for Realistic Interactive Facial Animation.
IEEE Computer Graphics and Applications, 2010

The mimic game: real-time recognition and imitation of emotional facial expressions.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Gamer's Facial Cloning for Online Interactive Games.
Int. J. Comput. Games Technol., 2009

Automatic design of a control interface for a synthetic face.
Proceedings of the 14th International Conference on Intelligent User Interfaces, 2009


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