Gaspard Breton

According to our database1, Gaspard Breton authored at least 27 papers between 2001 and 2012.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2012
Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2012

2010
Facial animation retargeting and control based on a human appearance space.
Comput. Animat. Virtual Worlds, 2010

Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications.
Comput. Graph. Forum, 2010

Modeling Short-Term Dynamics and Variability for Realistic Interactive Facial Animation.
IEEE Computer Graphics and Applications, 2010

A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

The mimic game: real-time recognition and imitation of emotional facial expressions.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Image-Based Modeling of the Human Eye.
IEEE Trans. Vis. Comput. Graph., 2009

Gamer's Facial Cloning for Online Interactive Games.
Int. J. Comput. Games Technol., 2009

Adapted Active Appearance Models.
EURASIP J. Image Video Process., 2009

Lip-Synching Using Speaker-Specific Articulation, Shape and Appearance Models.
EURASIP J. Audio Speech Music. Process., 2009

Gaze behavior and visual attention model when turning in virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Automatic design of a control interface for a synthetic face.
Proceedings of the 14th International Conference on Intelligent User Interfaces, 2009

2008
Subsurface Texture Mapping.
IEEE Computer Graphics and Applications, 2008

"I Would Like to Trust It but" Perceived Credibility of Embodied Social Agents: A Proposal for a Research Framework.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

A trainable trajectory formation model TD-HMM parameterized for the LIPS 2008 challenge.
Proceedings of the INTERSPEECH 2008, 2008

2007
Vers un système de traduction automatique : français/langue des signes française (TLF).
Trait. Autom. des Langues, 2007

Learning optimal audiovisual phasing for an HMM-based control model for facial animation.
Proceedings of the Sixth ISCA Workshop on Speech Synthesis, 2007

Anatomically accurate modeling and rendering of the human eye.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Avatar Puppetry Using Real-Time Audio and Video Analysis.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Induction and Evaluation of <i>Affects</i> for Facial Motion Capture.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

2006
Gesture Expressivity Modulations in an ECA Application.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Modeling gaze behavior for a 3D ECA in a dialogue situation.
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006

TDA: a new trainable trajectory formation system for facial animation.
Proceedings of the INTERSPEECH 2006, 2006

A new trainable trajectory formation system for facial animation.
Proceedings of the ISCA Tutorial and Research Workshop on Experimental Linguistics, 2006

2005
Modeling Gaze Behavior for a 3D ECA in a Dialogue Situation.
Proceedings of the Gesture in Human-Computer Interaction and Simulation, 2005

2003
Embodied in a Look: Bridging the Gap between Humans and Avatars.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

2001
FaceEngine a 3D facial animation engine for real time applications: a 3D facial animation engine for real time applications.
Proceedings of the Sixth International Conference on 3D Web Technology, 2001


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