Olli Sotamaa

Orcid: 0000-0002-2169-8685

According to our database1, Olli Sotamaa authored at least 19 papers between 2002 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Studying Game Development Cultures.
Games Cult., 2021

2020
IGDA finland hubs and their role in local game development.
Proceedings of the 23rd Academic Mindtrek Conference, 2020

2019
Through a Shot Glass, Darkly: The Study of Games in the Light of Drinking Games.
Games Cult., 2019

2017
Need for Perspective: Introducing the Special Issue "Reflecting and Evaluating Game Studies".
Games Cult., 2017

2014
Games and energy: profiling power usage during play.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

2013
The Long Decade of Game Studies: Case of Finland.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

2011
Special Issue - Game Reward Systems.
Game Stud., 2011

Howdy pardner!: on free-to-play, sociability and rhythm design in <i>FrontierVille</i>.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Extended or exhausted: how console DLC keeps the player on the rail.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Of discs, boxes and cartridges: the material life of digital games.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2010
When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture.
Games Cult., 2010

Digital distribution of games: the players' perspective.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

2009
Commoditization of Helping Players Play: Rise of the Service Paradigm.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2007
On modder labour, commodification of play, and mod competitions.
First Monday, 2007

Perceptions of Player in Game Design Literature.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2005
"Have Fun Working with Our Product!": Critical Perspectives On Computer Game Mod Competitions.
Proceedings of the Digital Games Research Conference 2005, 2005

2003
Picturing the Future Personal Navigation Products and Services by Means of Scenarios.
Proceedings of the Mobile Data Management, 4th International Conference, MDM 2003, 2003

Evolving New Usage Cultures of Ubiquitous Computing.
Proceedings of the 2nd Interdisciplinary World Congress on Mass Customization and Personalization, 2003

2002
All The World's A Botfighter Stage: Notes on Location-based Multi-User Gaming.
Proceedings of the Computer Games and Digital Cultures Conference, 2002


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