Frans Mäyrä

According to our database1, Frans Mäyrä authored at least 25 papers between 2002 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Homepage:

On csauthors.net:

Bibliography

2017
The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2015
OASIS deck of cards: house of colleagues: a playful experiment on community building.
Proceedings of the 19th International Academic Mindtrek Conference, 2015

2014
Schoolchildren's user experiences on a physical exercise game utilizing lighting and audio.
Entertainment Computing, 2014

Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014

2013
Dimensions of Hybrid in Playful Products.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

DeFragging Regulation: From putative effects to 'researched' accounts of player experience.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

Disciplinary Identity of Game Scholars: An Outline.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2011
Social interaction in games.
IJART, 2011

2010
Special Issue "International Academic MindTrek2008: Entertainment and Media in the Ubiquitous Era".
Multimedia Syst., 2010

Gaming Culture at the Boundaries of Play.
Game Studies, 2010

2009
The many faces of sociability and social play in games.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

2007
Pervasive games in ludic society.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2006
Morphome: a constructive field study of proactive information technology in the home.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Living in metamorphosis: proactive computing in the home environment.
Interactions, 2005

Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design.
Game Studies, 2005

Fundamental Components of the Gameplay Experience: Analysing Immersion.
Proceedings of the Digital Games Research Conference 2005, 2005

Designing Immersive Sound for a Pervasive Mobile Game.
Proceedings of the Digital Games Research Conference 2005, 2005

Challenges for pervasive mobile game design: examining players' emotional responses.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Designing sound for a pervasive mobile game.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
A case study in pervasive game design: the songs of north.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

Living in a zoo: bringing user experiences with technology to life.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

2003
Power and control of games: children as the actors of game cultures.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
Introduction: All Your Base Are Belong to Us.
Proceedings of the Computer Games and Digital Cultures Conference, 2002


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